skizzle/src/manager.cpp

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#include "manager.hpp"
Manager::Manager() : window(
sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
sf::ContextSettings(0, 0, 4)
), default_view(window.getDefaultView()), title(sf::String(L"")),
state(NULL), next_state(NULL), running(false) {}
void Manager::start() {
running = true;
while (running) {
sf::Event event;
std::vector<sf::Event> events;
// si un changement d'état a été demandé, on l'effectue maintenant
if (next_state != nullptr) {
state = next_state;
next_state->begin();
next_state = nullptr;
}
// traitement des évènements reçus
while (window.pollEvent(event)) {
// fermeture de la fenêtre
if (event.type == sf::Event::Closed) {
quit();
}
// redimensionnement de la vue par défaut
if (event.type == sf::Event::Resized) {
default_view = sf::View(sf::FloatRect(
0, 0, event.size.width, event.size.height
));
}
events.push_back(event);
}
// demande à l'état de se mettre à jour sur
// la prochaine frame
if (state == NULL) {
throw std::runtime_error("Aucune état à afficher pour le jeu");
}
state->frame(events);
window.display();
}
}
void Manager::quit() {
running = false;
}
std::shared_ptr<State> Manager::getState() {
return state;
}
void Manager::setState(std::shared_ptr<State> set_state) {
// on ne change pas immédiatement l'état, on attend
// la prochaine frame pour éviter toute erreur de segmentation
next_state = set_state;
}
sf::RenderWindow& Manager::getWindow() {
return window;
}
sf::Time Manager::getCurrentTime() const {
return clock.getElapsedTime();
}
ResourceManager& Manager::getResourceManager() {
return resource_manager;
}
void Manager::resetDefaultView() {
window.setView(default_view);
}
sf::String Manager::getTitle() {
return title;
}
void Manager::setTitle(sf::String set_title) {
if (title == set_title) {
return;
}
title = set_title;
if (title.isEmpty()) {
window.setTitle(sf::String(L"Skizzle"));
} else {
window.setTitle(sf::String(L"Skizzle ") + title);
}
}
bool Manager::isKeyPressed(sf::Keyboard::Key key) const {
return sf::Keyboard::isKeyPressed(key) && window.hasFocus();
}