21 lines
752 B
C++
21 lines
752 B
C++
#ifndef __PTF_COLLISION_HPP__
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#define __PTF_COLLISION_HPP__
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#include "object.hpp"
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#include <SFML/Graphics.hpp>
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#include <utility>
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#include <string>
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namespace Collision {
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typedef bool (*collision_data)(Object&, Object&, sf::Vector2f&, float&);
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typedef std::map<std::pair<unsigned int, unsigned int>, collision_data> collision_dispatcher;
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extern collision_dispatcher dispatch;
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bool playerToBlock(Object& objA, Object& objB, sf::Vector2f& normal, float& depth);
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bool blockToPlayer(Object& objA, Object& objB, sf::Vector2f& normal, float& depth);
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bool playerToPlayer(Object& objA, Object& objB, sf::Vector2f& normal, float& depth);
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bool blockToBlock(Object& objA, Object& objB, sf::Vector2f& normal, float& depth);
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}
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#endif
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