61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "manager.hpp"
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#include "resource_manager.hpp"
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#include "states/game.hpp"
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#include "objects/player.hpp"
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#include "objects/kill_block.hpp"
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const unsigned int KillBlock::TYPE_ID = 5;
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KillBlock::KillBlock() : Block() {
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icon_sprite.setOrigin(sf::Vector2f(23, 23));
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icon_sprite.setTexture(*ResourceManager::get().getTexture(
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"objects/kill_block.tga"
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));
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}
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KillBlock::~KillBlock() {}
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Object::Ptr KillBlock::clone() const {
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return Object::Ptr(new KillBlock(*this));
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}
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void KillBlock::draw(Level& level) {
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// on dessine le bloc normal
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Block::draw(level);
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// on dessine l'icône
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icon_sprite.setPosition(getPosition());
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level.getManager().getWindow().draw(icon_sprite);
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}
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void KillBlock::activate(Game& game, Object::Ptr object) {
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Block::activate(game, object);
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// si un joueur touche un bloc de mort, on le tue
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if (object->getTypeId() == Player::TYPE_ID) {
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game.kill(object);
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game.setMode(Game::Mode::LOST);
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game.setDeathCause(Game::DeathCause::KILLED);
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}
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}
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unsigned int KillBlock::getTypeId() const {
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return TYPE_ID;
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}
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void KillBlock::init(std::ifstream& file, Object::Ptr object) {
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// lecture des propriétés d'un bloc
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Block::init(file, object);
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}
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Object::Ptr KillBlock::load(std::ifstream& file) {
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Object::Ptr object = Object::Ptr(new KillBlock);
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KillBlock::init(file, object);
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return object;
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}
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void KillBlock::save(std::ofstream& file) const {
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// écriture des propriétés d'un bloc
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Block::save(file);
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}
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