146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
#include "resource_manager.hpp"
|
|
#include "objects/block.hpp"
|
|
#include "objects/player.hpp"
|
|
#include "objects/switch_block.hpp"
|
|
#include "objects/gravity_block.hpp"
|
|
#include "objects/kill_block.hpp"
|
|
#include "objects/finish_block.hpp"
|
|
#include "gui/object_toolbar.hpp"
|
|
|
|
const int ObjectToolbar::CREATORS_TABLE_WIDTH = 2;
|
|
|
|
ObjectToolbar::ObjectToolbar() {
|
|
// création de la boîte de la barre d'outils
|
|
toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
|
|
|
|
// mise en place de la liste des créateurs d'objets
|
|
creators_group = sfg::RadioButtonGroup::Create();
|
|
toolbar_box->PackEnd(sfg::Label::Create(L"Objets"));
|
|
toolbar_box->PackEnd(sfg::Separator::Create());
|
|
|
|
creators_table = sfg::Table::Create();
|
|
creators_table_pos_x = creators_table_pos_y = 0;
|
|
|
|
addCreator("block", std::bind(&ObjectToolbar::createBlock, this));
|
|
addCreator("movable_block", std::bind(&ObjectToolbar::createMovableBlock, this));
|
|
addCreator("player", std::bind(&ObjectToolbar::createPlayer, this));
|
|
addCreator("switch_block", std::bind(&ObjectToolbar::createSwitchBlock, this));
|
|
addCreator("finish_block", std::bind(&ObjectToolbar::createFinishBlock, this));
|
|
addCreator("kill_block", std::bind(&ObjectToolbar::createKillBlock, this));
|
|
|
|
addCreator("gravity_block_north", std::bind(
|
|
&ObjectToolbar::createGravityBlock, this, Utility::Direction::NORTH
|
|
));
|
|
|
|
addCreator("gravity_block_east", std::bind(
|
|
&ObjectToolbar::createGravityBlock, this, Utility::Direction::EAST
|
|
));
|
|
|
|
addCreator("gravity_block_south", std::bind(
|
|
&ObjectToolbar::createGravityBlock, this, Utility::Direction::SOUTH
|
|
));
|
|
|
|
addCreator("gravity_block_west", std::bind(
|
|
&ObjectToolbar::createGravityBlock, this, Utility::Direction::WEST
|
|
));
|
|
|
|
// attachement de la liste des créateurs à l'interface
|
|
toolbar_box->PackEnd(creators_table);
|
|
|
|
// on sélectionne le premier créateur par défaut
|
|
creators.begin()->first->SetActive(true);
|
|
|
|
// création de la fenêtre de la barre d'outils
|
|
sfg::ScrolledWindow::Ptr scrolled_zone = sfg::ScrolledWindow::Create();
|
|
toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
|
|
|
|
scrolled_zone->SetScrollbarPolicy(
|
|
sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
|
|
sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
|
|
);
|
|
|
|
scrolled_zone->AddWithViewport(toolbar_box);
|
|
toolbar_window->Add(scrolled_zone);
|
|
|
|
// pour les styles
|
|
toolbar_window->SetId("object_toolbar");
|
|
}
|
|
|
|
void ObjectToolbar::addCreator(std::string path, std::function<Object::Ptr()> creator) {
|
|
// on crée un bouton d'objet correspondant au créateur donné
|
|
ObjectButton::Ptr button = ObjectButton::Create(
|
|
sfg::Image::Create(
|
|
*ResourceManager::get().getImage("toolbar/" + path + ".tga")
|
|
), creators_group
|
|
);
|
|
|
|
creators[button] = creator;
|
|
|
|
// on ajoute le bouton d'objet à la liste des créateurs
|
|
creators_table->Attach(button, sf::Rect<sf::Uint32>(
|
|
creators_table_pos_x, creators_table_pos_y, 1, 1
|
|
));
|
|
|
|
creators_table_pos_x++;
|
|
|
|
if (creators_table_pos_x >= ObjectToolbar::CREATORS_TABLE_WIDTH) {
|
|
creators_table_pos_x = 0;
|
|
creators_table_pos_y++;
|
|
}
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createBlock() {
|
|
return Object::Ptr(new Block);
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createMovableBlock() {
|
|
Object::Ptr movable = Object::Ptr(new Block);
|
|
movable->setMass(2.f);
|
|
return movable;
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createPlayer() {
|
|
Object::Ptr player = Object::Ptr(new Player);
|
|
player->setMass(1.f);
|
|
return player;
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createSwitchBlock() {
|
|
return Object::Ptr(new SwitchBlock);
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createFinishBlock() {
|
|
return Object::Ptr(new FinishBlock);
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createKillBlock() {
|
|
return Object::Ptr(new KillBlock);
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createGravityBlock(Utility::Direction direction) {
|
|
GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
|
|
gravity_block->setGravityDirection(direction);
|
|
return std::dynamic_pointer_cast<Object>(gravity_block);
|
|
}
|
|
|
|
Object::Ptr ObjectToolbar::createObject() {
|
|
for (auto const &creator : creators) {
|
|
// on recherche le bouton actif actuellement, si on
|
|
// le trouve, on appelle le créateur associé
|
|
if (creator.first->IsActive()) {
|
|
return creator.second();
|
|
}
|
|
}
|
|
|
|
// on n'a aucun bouton actif, on renvoie nullptr
|
|
return nullptr;
|
|
}
|
|
|
|
sfg::Window::Ptr ObjectToolbar::getWindow() {
|
|
return toolbar_window;
|
|
}
|
|
|
|
float ObjectToolbar::getWidth() {
|
|
return toolbar_window->GetRequisition().x;
|
|
}
|