130 lines
3.4 KiB
C++
130 lines
3.4 KiB
C++
#include <iostream>
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#include "manager.hpp"
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const unsigned int Manager::FPS = 60;
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const sf::Time Manager::FRAME_TIME = sf::seconds(1.f / Manager::FPS);
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Manager::Manager() : default_view(window.getDefaultView()),
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title(sf::String(L"")), state(NULL), next_state(NULL), running(false) {
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// préchargement des textures
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resource_manager.preload();
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// création de la fenêtre (après avoir préchargé les ressources,
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// on évite ainsi tout lag pendant le traitement des événements)
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window.create(
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sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
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sf::ContextSettings(0, 0, 2)
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);
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}
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void Manager::start() {
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running = true;
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while (running) {
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sf::Event event;
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// si un changement d'état a été demandé, on l'effectue maintenant
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if (next_state != nullptr) {
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state = next_state;
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next_state->begin();
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next_state = nullptr;
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}
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// vérification de sécurité
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if (state == NULL) {
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throw std::runtime_error("Aucun état à afficher pour le jeu");
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}
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// traitement des évènements reçus
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while (window.pollEvent(event)) {
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// fermeture de la fenêtre
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if (event.type == sf::Event::Closed) {
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quit();
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}
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// redimensionnement de la vue par défaut
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if (event.type == sf::Event::Resized) {
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default_view = sf::View(sf::FloatRect(
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0, 0, event.size.width, event.size.height
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));
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}
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state->processEvent(event);
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}
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// affichage de la prochaine frame
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state->frame();
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window.display();
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}
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}
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void Manager::quit() {
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running = false;
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}
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std::shared_ptr<State> Manager::getState() {
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return state;
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}
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void Manager::setState(std::shared_ptr<State> set_state) {
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// on ne change pas immédiatement l'état, on attend
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// la prochaine frame pour éviter toute erreur de segmentation
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next_state = set_state;
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}
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sf::RenderWindow& Manager::getWindow() {
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return window;
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}
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sf::Time Manager::getCurrentTime() const {
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return clock.getElapsedTime();
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}
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ResourceManager& Manager::getResourceManager() {
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return resource_manager;
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}
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void Manager::resetDefaultView() {
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window.setView(default_view);
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}
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sf::String Manager::getTitle() {
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return title;
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}
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void Manager::setTitle(sf::String set_title) {
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if (title == set_title) {
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return;
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}
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title = set_title;
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if (title.isEmpty()) {
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window.setTitle(sf::String(L"Skizzle"));
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} else {
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window.setTitle(sf::String(L"Skizzle ‒ ") + title);
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}
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}
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bool Manager::isKeyPressed(sf::Keyboard::Key key) const {
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return sf::Keyboard::isKeyPressed(key) && window.hasFocus();
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}
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bool Manager::isKeyPressed(Manager::Modifier modifier) const {
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switch (modifier) {
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case Manager::Modifier::CONTROL:
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return isKeyPressed(sf::Keyboard::LControl) || isKeyPressed(sf::Keyboard::RControl);
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case Manager::Modifier::ALT:
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return isKeyPressed(sf::Keyboard::LAlt) || isKeyPressed(sf::Keyboard::RAlt);
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case Manager::Modifier::SYSTEM:
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return isKeyPressed(sf::Keyboard::LSystem) || isKeyPressed(sf::Keyboard::RSystem);
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case Manager::Modifier::SHIFT:
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return isKeyPressed(sf::Keyboard::LShift) || isKeyPressed(sf::Keyboard::RShift);
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}
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return false;
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}
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