43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "finish_block.hpp"
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#include "game.hpp"
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const unsigned int FinishBlock::TYPE_ID = 4;
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FinishBlock::FinishBlock() : Block() {}
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FinishBlock::~FinishBlock() {}
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Object::Ptr FinishBlock::clone() const {
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return Object::Ptr(new FinishBlock(*this));
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}
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void FinishBlock::prepareDraw(ResourceManager& resources) {
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Block::prepareDraw(resources);
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sprite.setOrigin(sf::Vector2f(23, 41));
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sprite.setTexture(resources.getTexture("finish_block.tga"), true);
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}
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void FinishBlock::activate(Game& game, Object::Ptr object) {
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Block::activate(game, object);
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// TODO: implémenter le comportmeent des blocs d'arrivée
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}
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unsigned int FinishBlock::getTypeId() const {
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return TYPE_ID;
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}
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void FinishBlock::init(std::ifstream& file, Object::Ptr object) {
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// lecture des propriétés d'un bloc
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Block::init(file, object);
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}
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Object::Ptr FinishBlock::load(std::ifstream& file) {
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Object::Ptr object = Object::Ptr(new FinishBlock);
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FinishBlock::init(file, object);
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return object;
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}
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void FinishBlock::save(std::ofstream& file) const {
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// écriture des propriétés d'un bloc
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Block::save(file);
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}
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