131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
#include "resource_manager.hpp"
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#include "editor.hpp"
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#include "toolbar.hpp"
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#include "block.hpp"
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#include "player.hpp"
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#include "switch_block.hpp"
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#include "gravity_block.hpp"
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#include "kill_block.hpp"
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#include "finish_block.hpp"
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Toolbar::Toolbar(Editor& editor) : editor(editor) {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
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objects_group = sfg::RadioButtonGroup::Create();
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// ajout des boutons de contrôle
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sfg::Button::Ptr test_button = sfg::Button::Create(L"Tester");
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sfg::Button::Ptr save_button = sfg::Button::Create(L"Sauvegarder");
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test_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
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std::bind(&Editor::test, &editor)
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);
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save_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
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std::bind(&Editor::save, &editor)
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);
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toolbar_box->PackEnd(test_button);
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toolbar_box->PackEnd(save_button);
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// ajout des créateurs de blocs
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toolbar_box->PackEnd(sfg::Separator::Create());
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toolbar_box->PackEnd(sfg::Label::Create(L"Type d'objet à placer"));
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addCreator(L"Bloc normal", std::bind(&Toolbar::createBlock, this));
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addCreator(L"Caisse", std::bind(&Toolbar::createMovableBlock, this));
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addCreator(L"Joueur", std::bind(&Toolbar::createPlayer, this));
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addCreator(L"Bloc changeur", std::bind(&Toolbar::createSwitchBlock, this));
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addCreator(L"Bloc de fin", std::bind(&Toolbar::createFinishBlock, this));
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addCreator(L"Bloc tueur", std::bind(&Toolbar::createKillBlock, this));
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addCreator(L"Bloc de gravité nord", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::NORTH
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));
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addCreator(L"Bloc de gravité est", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::EAST
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));
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addCreator(L"Bloc de gravité sud", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::SOUTH
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));
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addCreator(L"Bloc de gravité ouest", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::WEST
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));
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// création de la fenêtre de la barre d'outils
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scrolled_zone = sfg::ScrolledWindow::Create();
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toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
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scrolled_zone->SetScrollbarPolicy(
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sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
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sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
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);
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scrolled_zone->AddWithViewport(toolbar_box);
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toolbar_window->Add(scrolled_zone);
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}
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void Toolbar::addCreator(sf::String label, std::function<Object::Ptr()> creator) {
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sfg::RadioButton::Ptr radio = sfg::RadioButton::Create(label, objects_group);
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creators[radio] = creator;
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toolbar_box->PackEnd(radio);
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}
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Object::Ptr Toolbar::createBlock() {
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return Object::Ptr(new Block);
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}
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Object::Ptr Toolbar::createMovableBlock() {
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Object::Ptr movable = Object::Ptr(new Block);
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movable->setMass(2.f);
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return movable;
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}
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Object::Ptr Toolbar::createPlayer() {
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Object::Ptr player = Object::Ptr(new Player);
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player->setMass(1.f);
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return player;
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}
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Object::Ptr Toolbar::createSwitchBlock() {
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return Object::Ptr(new SwitchBlock);
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}
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Object::Ptr Toolbar::createFinishBlock() {
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return Object::Ptr(new FinishBlock);
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}
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Object::Ptr Toolbar::createKillBlock() {
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return Object::Ptr(new KillBlock);
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}
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Object::Ptr Toolbar::createGravityBlock(GravityDirection direction) {
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GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
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gravity_block->setGravityDirection(direction);
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return std::dynamic_pointer_cast<Object>(gravity_block);
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}
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Object::Ptr Toolbar::createObject() {
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for (auto const &creator : creators) {
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// on recherche le bouton actif actuellement, si on
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// le trouve, on appelle le créateur associé
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if (creator.first->IsActive()) {
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return creator.second();
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}
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}
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// on n'a aucun bouton actif, on renvoie nullptr
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return nullptr;
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}
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sfg::Window::Ptr Toolbar::getWindow() {
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return toolbar_window;
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}
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float Toolbar::getWidth() {
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return toolbar_window->GetRequisition().x;
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}
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