skizzle/src/toolbar.cpp

131 lines
4.0 KiB
C++

#include "resource_manager.hpp"
#include "editor.hpp"
#include "toolbar.hpp"
#include "block.hpp"
#include "player.hpp"
#include "switch_block.hpp"
#include "gravity_block.hpp"
#include "kill_block.hpp"
#include "finish_block.hpp"
Toolbar::Toolbar(Editor& editor) : editor(editor) {
// création de la boîte de la barre d'outils
toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
objects_group = sfg::RadioButtonGroup::Create();
// ajout des boutons de contrôle
sfg::Button::Ptr test_button = sfg::Button::Create(L"Tester");
sfg::Button::Ptr save_button = sfg::Button::Create(L"Sauvegarder");
test_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
std::bind(&Editor::test, &editor)
);
save_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
std::bind(&Editor::save, &editor)
);
toolbar_box->PackEnd(test_button);
toolbar_box->PackEnd(save_button);
// ajout des créateurs de blocs
toolbar_box->PackEnd(sfg::Separator::Create());
toolbar_box->PackEnd(sfg::Label::Create(L"Type d'objet à placer"));
addCreator(L"Bloc normal", std::bind(&Toolbar::createBlock, this));
addCreator(L"Caisse", std::bind(&Toolbar::createMovableBlock, this));
addCreator(L"Joueur", std::bind(&Toolbar::createPlayer, this));
addCreator(L"Bloc changeur", std::bind(&Toolbar::createSwitchBlock, this));
addCreator(L"Bloc de fin", std::bind(&Toolbar::createFinishBlock, this));
addCreator(L"Bloc tueur", std::bind(&Toolbar::createKillBlock, this));
addCreator(L"Bloc de gravité nord", std::bind(
&Toolbar::createGravityBlock, this, GravityDirection::NORTH
));
addCreator(L"Bloc de gravité est", std::bind(
&Toolbar::createGravityBlock, this, GravityDirection::EAST
));
addCreator(L"Bloc de gravité sud", std::bind(
&Toolbar::createGravityBlock, this, GravityDirection::SOUTH
));
addCreator(L"Bloc de gravité ouest", std::bind(
&Toolbar::createGravityBlock, this, GravityDirection::WEST
));
// création de la fenêtre de la barre d'outils
scrolled_zone = sfg::ScrolledWindow::Create();
toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
scrolled_zone->SetScrollbarPolicy(
sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
);
scrolled_zone->AddWithViewport(toolbar_box);
toolbar_window->Add(scrolled_zone);
}
void Toolbar::addCreator(sf::String label, std::function<Object::Ptr()> creator) {
sfg::RadioButton::Ptr radio = sfg::RadioButton::Create(label, objects_group);
creators[radio] = creator;
toolbar_box->PackEnd(radio);
}
Object::Ptr Toolbar::createBlock() {
return Object::Ptr(new Block);
}
Object::Ptr Toolbar::createMovableBlock() {
Object::Ptr movable = Object::Ptr(new Block);
movable->setMass(2.f);
return movable;
}
Object::Ptr Toolbar::createPlayer() {
Object::Ptr player = Object::Ptr(new Player);
player->setMass(1.f);
return player;
}
Object::Ptr Toolbar::createSwitchBlock() {
return Object::Ptr(new SwitchBlock);
}
Object::Ptr Toolbar::createFinishBlock() {
return Object::Ptr(new FinishBlock);
}
Object::Ptr Toolbar::createKillBlock() {
return Object::Ptr(new KillBlock);
}
Object::Ptr Toolbar::createGravityBlock(GravityDirection direction) {
GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
gravity_block->setGravityDirection(direction);
return std::dynamic_pointer_cast<Object>(gravity_block);
}
Object::Ptr Toolbar::createObject() {
for (auto const &creator : creators) {
// on recherche le bouton actif actuellement, si on
// le trouve, on appelle le créateur associé
if (creator.first->IsActive()) {
return creator.second();
}
}
// on n'a aucun bouton actif, on renvoie nullptr
return nullptr;
}
sfg::Window::Ptr Toolbar::getWindow() {
return toolbar_window;
}
float Toolbar::getWidth() {
return toolbar_window->GetRequisition().x;
}