const axios = require("axios"); const turfAlong = require("@turf/along").default; const turfProjection = require("@turf/projection"); const network = require("./network.json"); const server = "http://localhost:4321"; class Course { constructor(data) { this.id = data.id; this.passings = {}; this.state = null; // Attributes for the `stopped` state this.currentStop = null; // Attributes for the `moving` state this.departureStop = null; this.arrivalStop = null; this.arrivalTime = 0; this.traveledDistance = 0; this.speed = 0; this.position = [0, 0]; this.angle = 0; this.history = []; } get currentSegment() { if (this.state !== "moving") { return null; } return network.segments[`${this.departureStop}-${this.arrivalStop}`]; } updateData(data) { this.line = data.line; this.finalStop = data.finalStop; Object.assign(this.passings, data.nextPassings); const now = Date.now(); // Make sure we’re on the right `stopped`/`moving` state if (this.state === null) { let previousStop = null; let departureTime = 0; let nextStop = null; let arrivalTime = Infinity; for (const [stopId, time] of Object.entries(this.passings)) { if (time > now && time < arrivalTime) { nextStop = stopId; arrivalTime = time; } if (time < now && time > departureTime) { previousStop = stopId; departureTime = time; } } if (nextStop === null) { return false; } if (previousStop === null) { // Teleport to the first known stop this.arriveToStop(nextStop); } else { // Teleport to the first known segment this.arriveToStop(previousStop); this.moveToStop(nextStop, arrivalTime); } } else if (this.state === "moving") { if (this.passings[this.arrivalStop] <= now) { // Should already be at the next stop this.arriveToStop(this.arrivalStop); } else { // On the right track, update the arrival time this.arrivalTime = this.passings[this.arrivalStop]; } } else { // (this.state === 'stopped') // Try moving to the next stop let nextStop = null; let arrivalTime = Infinity; for (const [stopId, time] of Object.entries(this.passings)) { if (time > now && time < arrivalTime) { nextStop = stopId; arrivalTime = time; } } if (nextStop === null) { // This course is finished return false; } if (nextStop !== this.currentStop) { this.moveToStop(nextStop, arrivalTime); } } if (this.state === "moving") { this.speed = this.computeTheoreticalSpeed(); } return true; } tick(time) { if (this.state === "moving") { // Integrate current speed in travelled distance this.traveledDistance += this.speed * time; const segment = this.currentSegment; if (this.traveledDistance >= segment.properties.length) { this.arriveToStop(this.arrivalStop); return; } // Compute updated position and angle based on a small step const step = 10; // In meters const positions = [ Math.max(0, this.traveledDistance - step / 2), this.traveledDistance, this.traveledDistance + step / 2 ].map(distance => turfProjection.toMercator(turfAlong( segment, distance / 1000 )).geometry.coordinates); this.angle = Math.atan2( positions[0][1] - positions[2][1], positions[2][0] - positions[0][0] ); this.position = positions[1]; } } /** * Transition this course to a state where it has arrived to a stop. * @param {string} stop Identifier for the stop to which * the course arrives. * @returns {undefined} */ arriveToStop(stop) { this.state = "stopped"; this.currentStop = stop; this.position = ( turfProjection.toMercator(network.stops[stop]) .geometry.coordinates); this.history.push(["arriveToStop", stop]); } /** * Transition this course to a state where it is moving to a stop. * @param {string} stop Next stop for this course. * @param {number} arrivalTime Planned arrival time to that stop. * @returns {undefined} */ moveToStop(stop, arrivalTime) { if (!(`${this.currentStop}-${stop}` in network.segments)) { console.warn(`Course ${this.id} cannot go from stop ${this.currentStop} to stop ${stop}. Teleporting to ${stop}`); this.arriveToStop(stop); return; } this.state = "moving"; this.departureStop = this.currentStop; this.arrivalStop = stop; this.arrivalTime = arrivalTime; this.traveledDistance = 0; this.speed = 0; this.history.push(["moveToStop", stop, arrivalTime]); console.info(`Course ${this.id} leaving stop ${this.currentStop} \ with initial speed ${this.computeTheoreticalSpeed() * 3600} km/h`); } /** * Compute the speed that needs to be maintained to arrive on time. * @returns {number} Speed in meters per millisecond. */ computeTheoreticalSpeed() { if (this.state !== "moving") { return 0; } const segment = this.currentSegment; const remainingTime = this.arrivalTime - Date.now(); const remainingDistance = ( segment.properties.length - this.traveledDistance ); if (remainingDistance <= 0) { return 0; } if (remainingTime <= 0) { // We’re late, go to maximum speed return 50 / 3600; // 50 km/h } return remainingDistance / remainingTime; } } const updateData = async courses => { const dataset = (await axios.get(`${server}/courses`)).data; // Update or create new courses for (const [id, data] of Object.entries(dataset)) { if (id in courses) { if (!courses[id].updateData(data)) { console.info(`Course ${id} is finished.`); delete courses[id]; } } else { const newCourse = new Course(data); if (!newCourse.updateData(data)) { console.info(`Ignoring course ${id} which is outdated.`); } else { console.info(`Course ${id} starting.`); courses[id] = newCourse; } } } // Remove stale courses for (const id of Object.keys(courses)) { if (!(id in dataset)) { delete courses[id]; } } }; const tick = (courses, time) => { for (const course of Object.values(courses)) { course.tick(time); } }; const start = () => { const courses = {}; let lastFrame = null; let lastUpdate = null; const update = () => { const now = Date.now(); if (lastUpdate === null || lastUpdate + 5000 <= now) { lastUpdate = now; updateData(courses); } const time = lastFrame === null ? 0 : now - lastFrame; lastFrame = now; tick(courses, time); }; return { courses, update }; }; exports.start = start;