2016-04-19 00:51:30 +00:00
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@online{organisation-smartptr,
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author = "University of Michigan",
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title = "Using C++11’s Smart Pointers",
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howpublished = "\url{http://goo.gl/nwsKu2}"
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}
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@online{organisation-github-skizzle,
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author = "Membres du groupe",
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title = "Dépôt {GitHub} du projet",
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howpublished = "\url{https://goo.gl/9AaOZu}"
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2016-04-18 16:01:31 +00:00
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}
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2016-04-18 23:27:09 +00:00
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2016-04-19 00:32:30 +00:00
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@online{analyse-box2d,
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author = "Erin Catto",
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title = "Box2D : A 2D Physics Engine for Games",
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howpublished = "\url{http://goo.gl/uTnXH4}"
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}
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2016-04-18 23:27:09 +00:00
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@online{ptf-Resource-Acquisition,
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author = "tomdalling",
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title = "Resource Acquisition is Initialisation (RAII) Explained",
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howpublished = "\url{http://goo.gl/Oh5FpP}"
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}
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@online{ptf-Creating-City,
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author = "Daniel Mansfield",
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title = "Creating a City Building Game with SFML",
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howpublished = "\url{https://goo.gl/TUj4lj}"
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}
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@online{ptf-ImpulseEngine,
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author = "RandyGaul",
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title = "ImpulseEngine"
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howpublished = "\url{https://goo.gl/UvOGk4}",
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}
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@online{ptf-Game-Physics-Stability,
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author = "Allen Chou",
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title = "Game Physics: Stability – Slops",
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howpublished = "\url{http://goo.gl/jOaEGA}"
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}
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@online{ptf-Game-Loop,
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author = "entropyinteractive-Eric",
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title = "The Game Loop",
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howpublished = "\url{http://goo.gl/cin0jt}"
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}
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