skizzle/main.cpp

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#include "ball.hpp"
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#include "block.hpp"
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#include "engine.hpp"
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#include <iostream>
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int main() {
Engine engine;
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Ball ball(0, 0);
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std::vector<Block> blocks;
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engine.addObject(&ball);
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for (int i = 0; i < 10; i++) {
Block block(i, 5);
std::cout << "Pos: " << block.getPosition().x << " x " << block.getPosition().y << std::endl;
blocks.push_back(block);
engine.addObject(&block);
}
engine.start();
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return 0;
}