2016-04-11 21:38:03 +00:00
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#ifndef __SKIZZLE_RESOURCE_MANAGER_HPP__
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#define __SKIZZLE_RESOURCE_MANAGER_HPP__
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2016-03-22 19:03:19 +00:00
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <boost/filesystem.hpp>
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#include <unordered_map>
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#include <string>
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#include <fstream>
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#include <memory>
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2016-04-10 03:10:27 +00:00
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/**
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* Gestionnaire de ressources du jeu. Conserve des
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* références vers toutes les ressources pour éviter
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* de les charger deux fois, permet l'accès uniforme
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* aux ressources
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*/
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class ResourceManager {
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private:
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bool preloaded;
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boost::filesystem::path textures_path;
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std::unordered_map<std::string, std::unique_ptr<sf::Texture>> textures;
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boost::filesystem::path fonts_path;
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std::unordered_map<std::string, std::unique_ptr<sf::Font>> fonts;
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boost::filesystem::path levels_path;
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boost::filesystem::path musics_path;
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sf::Music music;
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float music_volume;
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bool playing_state;
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std::string current_music;
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public:
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ResourceManager();
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/**
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* Précharge toutes les ressources préchargeables
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*/
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void preload();
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/**
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* Récupère une texture préchargée
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*/
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sf::Texture& getTexture(std::string name);
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2016-04-05 15:37:43 +00:00
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/**
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* Récupère une police préchargée
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*/
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sf::Font& getFont(std::string name);
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/**
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* Récupère le chemin vers le fichier du niveau portant le
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* nom passé en argument
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*/
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std::string getLevelPath(std::string name);
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2016-04-11 01:50:08 +00:00
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/**
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* Récupère la liste de tous les niveaux
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*/
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std::vector<std::string> getLevelList();
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/**
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* Démarre la musique de fond donnée
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*/
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void playMusic(std::string name);
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/**
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* Arrête la musique de fond
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*/
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void stopMusic();
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/**
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* Récupère le volume de la musique de fond
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*/
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float getMusicVolume();
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/**
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* Modifie le volume de la musique de fond
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*/
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void setMusicVolume(float set_music_volume);
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};
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#endif
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