skizzle/main.cpp

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#include "ball.hpp"
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#include "block.hpp"
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#include "engine.hpp"
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#include <iostream>
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int main() {
Engine engine;
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Ball ball(0, 0);
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Block block1(0, 3);
Block block2(1, 3);
Block block3(2, 3);
Block block4(3, 3);
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engine.addObject(&ball);
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engine.addObject(&block1);
engine.addObject(&block2);
engine.addObject(&block3);
engine.addObject(&block4);
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engine.start();
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return 0;
}