skizzle/include/block.hpp

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#ifndef __PTF_BLOCK_HPP__
#define __PTF_BLOCK_HPP__
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#include <SFML/Graphics.hpp>
#include <iostream>
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#include "object.hpp"
#include "engine_state.hpp"
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class Block : public Object {
private:
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sf::Texture texture;
sf::RectangleShape shape;
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public:
Block(float x, float y);
/**
* Dessin du bloc dans la fenêtre donnée
*/
virtual void draw(sf::RenderWindow& window);
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/**
* Récupère la boîte englobante de l'objet
*/
std::unique_ptr<sf::FloatRect> getAABB();
/**
* Calcule la normale de la collision de cet objet avec un autre
*/
virtual bool getNormal(Object& obj, sf::Vector2f& normal);
virtual bool getNormal(Ball& obj, sf::Vector2f& normal);
virtual bool getNormal(Block& obj, sf::Vector2f& normal);
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};
#endif