2016-04-11 21:38:03 +00:00
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#ifndef __SKIZZLE_COLLISION_HPP__
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#define __SKIZZLE_COLLISION_HPP__
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2016-03-25 18:15:51 +00:00
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2016-03-30 21:17:01 +00:00
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#include <SFML/Graphics.hpp>
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2016-04-10 20:00:58 +00:00
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#include <memory>
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2016-03-30 21:17:01 +00:00
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class Object;
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/**
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2016-04-09 13:32:42 +00:00
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* Type de collision : entre deux rectangles ou
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* entre deux cercles
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*/
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enum class CollisionType {AABB, CIRCLE};
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/**
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* Structure qui retient les informations
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2016-03-30 21:17:01 +00:00
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* sur les collisions
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*/
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struct CollisionData {
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sf::Vector2f normal;
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float depth;
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2016-04-10 20:00:58 +00:00
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std::shared_ptr<Object> obj_a;
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std::shared_ptr<Object> obj_b;
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2016-03-30 21:17:01 +00:00
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};
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2016-03-25 18:15:51 +00:00
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2016-03-30 21:14:31 +00:00
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/**
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* Détermine les informations sur la collision
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2016-04-09 13:32:42 +00:00
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* entre les deux objets donnés dans data et stocke
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* ces informations dans data
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2016-03-30 21:14:31 +00:00
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*/
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bool getCollisionData(CollisionData& data);
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2016-03-25 18:15:51 +00:00
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#endif
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