Séparation des deux barres d'outils
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#ifndef __SKIZZLE_ACTION_TOOLBAR_HPP__
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#define __SKIZZLE_ACTION_TOOLBAR_HPP__
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#include <SFGUI/Widgets.hpp>
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#include <SFML/Graphics.hpp>
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#include "../objects/object.hpp"
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#include "../states/level.hpp"
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#include "object_button.hpp"
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/**
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* Barre d'outils pour les actions en jeu
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*/
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class ActionToolbar {
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private:
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// widgets de la barre
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sfg::Window::Ptr toolbar_window;
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sfg::Box::Ptr toolbar_box;
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public:
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ActionToolbar();
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/**
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* Ajoute un nouveau bouton d'action à la barre d'outils
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*/
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void addButton(
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sf::Image image,
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std::function<void()> callback = std::function<void()>()
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);
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/**
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* Récupère la fenêtre de la barre d'outils
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*/
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sfg::Window::Ptr getWindow();
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/**
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* Récupère la taille désirée par la barre d'outils
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*/
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float getHeight();
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};
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#endif
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@ -1,44 +1,23 @@
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#ifndef __SKIZZLE_TOOLBAR_HPP__
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#define __SKIZZLE_TOOLBAR_HPP__
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#ifndef __SKIZZLE_OBJECT_TOOLBAR_HPP__
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#define __SKIZZLE_OBJECT_TOOLBAR_HPP__
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#include <SFGUI/Widgets.hpp>
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#include <SFML/Graphics.hpp>
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#include <map>
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#include <functional>
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#include "../objects/object.hpp"
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#include "../states/level.hpp"
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#include "../objects/object.hpp"
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#include "object_button.hpp"
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class Editor;
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/**
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* Barre d'outils pour l'éditeur
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* Barre d'outils qui affiche une liste d'objets à choisir
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*/
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class Toolbar {
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class ObjectToolbar {
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private:
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Editor& editor;
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// widgets de la barre
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sfg::Window::Ptr toolbar_window;
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sfg::Box::Ptr toolbar_box;
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// zones de texte pour les métadonnées
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sfg::Entry::Ptr name_entry;
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sfg::Entry::Ptr path_entry;
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// listes de sélection pour le fond et la musique
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sfg::ComboBox::Ptr background_combo;
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sfg::ComboBox::Ptr music_combo;
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/**
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* Mise à jour de l'éditeur selon les modifications
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* faites dans l'interface
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*/
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void updateEditorName();
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void updateEditorPath();
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void updateEditorBackground();
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void updateEditorMusic();
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// types d'objets de la barre d'outils
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sfg::RadioButtonGroup::Ptr creators_group;
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sfg::Table::Ptr creators_table;
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Object::Ptr createGravityBlock(GravityDirection direction);
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public:
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Toolbar(Editor& editor);
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ObjectToolbar();
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/**
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* Crée un nouvel objet du type actuellement sélectionné
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@ -79,11 +58,6 @@ public:
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*/
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sfg::Window::Ptr getWindow();
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/**
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* Met à jour l'état de la toolbar selon l'état de l'éditeur
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*/
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void update();
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/**
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* Récupère la taille désirée par la barre d'outils
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*/
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#include "gui/action_toolbar.hpp"
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ActionToolbar::ActionToolbar() {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::HORIZONTAL, 5.f);
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// création de la fenêtre
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toolbar_window = sfg::Window::Create(
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sfg::Window::Style::BACKGROUND |
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sfg::Window::Style::SHADOW
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);
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toolbar_window->Add(toolbar_box);
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// pour les styles
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toolbar_window->SetId("action_toolbar");
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}
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void ActionToolbar::addButton(sf::Image image, std::function<void()> callback) {
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// création d'un bouton avec pour image l'image passée
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ObjectButton::Ptr button = ObjectButton::Create(sfg::Image::Create(image));
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// liaison du bouton avec la callback, s'il y en a une
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if (callback) {
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button->GetSignal(sfg::Widget::OnLeftClick).Connect(callback);
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}
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// ajout du bouton à la barre
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toolbar_box->PackEnd(button, false, false);
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}
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sfg::Window::Ptr ActionToolbar::getWindow() {
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return toolbar_window;
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}
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float ActionToolbar::getHeight() {
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return toolbar_window->GetRequisition().y;
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}
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#include "resource_manager.hpp"
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#include "objects/block.hpp"
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#include "objects/player.hpp"
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#include "objects/switch_block.hpp"
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#include "objects/gravity_block.hpp"
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#include "objects/kill_block.hpp"
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#include "objects/finish_block.hpp"
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#include "gui/object_toolbar.hpp"
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const int ObjectToolbar::CREATORS_TABLE_WIDTH = 2;
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ObjectToolbar::ObjectToolbar() {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
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// mise en place de la liste des créateurs d'objets
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creators_group = sfg::RadioButtonGroup::Create();
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toolbar_box->PackEnd(sfg::Label::Create(L"Objets"));
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toolbar_box->PackEnd(sfg::Separator::Create());
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creators_table = sfg::Table::Create();
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creators_table_pos_x = creators_table_pos_y = 0;
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addCreator("block", std::bind(&ObjectToolbar::createBlock, this));
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addCreator("movable_block", std::bind(&ObjectToolbar::createMovableBlock, this));
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addCreator("player", std::bind(&ObjectToolbar::createPlayer, this));
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addCreator("switch_block", std::bind(&ObjectToolbar::createSwitchBlock, this));
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addCreator("finish_block", std::bind(&ObjectToolbar::createFinishBlock, this));
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addCreator("kill_block", std::bind(&ObjectToolbar::createKillBlock, this));
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addCreator("gravity_block_north", std::bind(
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&ObjectToolbar::createGravityBlock, this, GravityDirection::NORTH
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));
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addCreator("gravity_block_east", std::bind(
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&ObjectToolbar::createGravityBlock, this, GravityDirection::EAST
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));
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addCreator("gravity_block_south", std::bind(
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&ObjectToolbar::createGravityBlock, this, GravityDirection::SOUTH
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));
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addCreator("gravity_block_west", std::bind(
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&ObjectToolbar::createGravityBlock, this, GravityDirection::WEST
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));
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// attachement de la liste des créateurs à l'interface
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toolbar_box->PackEnd(creators_table);
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// on sélectionne le premier créateur par défaut
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creators.begin()->first->SetActive(true);
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// création de la fenêtre de la barre d'outils
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sfg::ScrolledWindow::Ptr scrolled_zone = sfg::ScrolledWindow::Create();
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toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
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scrolled_zone->SetScrollbarPolicy(
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sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
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sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
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);
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scrolled_zone->AddWithViewport(toolbar_box);
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toolbar_window->Add(scrolled_zone);
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// pour les styles
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toolbar_window->SetId("object_toolbar");
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}
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void ObjectToolbar::addCreator(std::string path, std::function<Object::Ptr()> creator) {
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// on crée un bouton d'objet correspondant au créateur donné
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ObjectButton::Ptr button = ObjectButton::Create(
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sfg::Image::Create(
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*ResourceManager::get().getImage("toolbar/" + path + ".tga")
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), creators_group
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);
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creators[button] = creator;
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// on ajoute le bouton d'objet à la liste des créateurs
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creators_table->Attach(button, sf::Rect<sf::Uint32>(
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creators_table_pos_x, creators_table_pos_y, 1, 1
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));
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creators_table_pos_x++;
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if (creators_table_pos_x >= ObjectToolbar::CREATORS_TABLE_WIDTH) {
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creators_table_pos_x = 0;
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creators_table_pos_y++;
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}
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}
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Object::Ptr ObjectToolbar::createBlock() {
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return Object::Ptr(new Block);
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}
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Object::Ptr ObjectToolbar::createMovableBlock() {
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Object::Ptr movable = Object::Ptr(new Block);
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movable->setMass(2.f);
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return movable;
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}
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Object::Ptr ObjectToolbar::createPlayer() {
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Object::Ptr player = Object::Ptr(new Player);
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player->setMass(1.f);
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return player;
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}
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Object::Ptr ObjectToolbar::createSwitchBlock() {
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return Object::Ptr(new SwitchBlock);
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}
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Object::Ptr ObjectToolbar::createFinishBlock() {
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return Object::Ptr(new FinishBlock);
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}
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Object::Ptr ObjectToolbar::createKillBlock() {
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return Object::Ptr(new KillBlock);
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}
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Object::Ptr ObjectToolbar::createGravityBlock(GravityDirection direction) {
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GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
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gravity_block->setGravityDirection(direction);
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return std::dynamic_pointer_cast<Object>(gravity_block);
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}
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Object::Ptr ObjectToolbar::createObject() {
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for (auto const &creator : creators) {
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// on recherche le bouton actif actuellement, si on
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// le trouve, on appelle le créateur associé
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if (creator.first->IsActive()) {
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return creator.second();
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}
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}
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// on n'a aucun bouton actif, on renvoie nullptr
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return nullptr;
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}
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sfg::Window::Ptr ObjectToolbar::getWindow() {
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return toolbar_window;
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}
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float ObjectToolbar::getWidth() {
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return toolbar_window->GetRequisition().x;
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}
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@ -1,267 +0,0 @@
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#include <boost/filesystem.hpp>
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#include "resource_manager.hpp"
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#include "states/editor.hpp"
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#include "objects/block.hpp"
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#include "objects/player.hpp"
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#include "objects/switch_block.hpp"
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#include "objects/gravity_block.hpp"
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#include "objects/kill_block.hpp"
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#include "objects/finish_block.hpp"
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#include "gui/toolbar.hpp"
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const int Toolbar::CREATORS_TABLE_WIDTH = 3;
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Toolbar::Toolbar(Editor& editor) : editor(editor) {
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// création de la boîte de la barre d'outils
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toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
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creators_group = sfg::RadioButtonGroup::Create();
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// ajout des boutons de contrôle
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sfg::Button::Ptr test_button = sfg::Button::Create(L"Tester");
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sfg::Button::Ptr save_button = sfg::Button::Create(L"Sauvegarder");
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test_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
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std::bind(&Editor::test, &editor)
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);
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save_button->GetSignal(sfg::Widget::OnLeftClick).Connect(
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std::bind(&Editor::save, &editor)
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);
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toolbar_box->PackEnd(test_button);
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toolbar_box->PackEnd(save_button);
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// ajout des zones de textes pour les métadonnées
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sfg::Alignment::Ptr info_spacer = sfg::Alignment::Create();
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info_spacer->SetRequisition(sf::Vector2f(1, 5));
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toolbar_box->PackEnd(info_spacer);
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toolbar_box->PackEnd(sfg::Label::Create(L"Informations"));
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toolbar_box->PackEnd(sfg::Separator::Create());
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name_entry = sfg::Entry::Create();
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path_entry = sfg::Entry::Create();
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name_entry->GetSignal(sfg::Entry::OnTextChanged).Connect(
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std::bind(&Toolbar::updateEditorName, this)
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);
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path_entry->GetSignal(sfg::Entry::OnTextChanged).Connect(
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std::bind(&Toolbar::updateEditorPath, this)
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);
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toolbar_box->PackEnd(name_entry);
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toolbar_box->PackEnd(path_entry);
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// construction des choix de fonds et musiques pour le niveau
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ResourceManager& res = ResourceManager::get();
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std::vector<boost::filesystem::path> backgrounds_list =
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res.getFiles(res.getTexturesPath() / "levels");
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std::vector<boost::filesystem::path> musics_list =
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res.getFiles(res.getMusicsPath() / "levels");
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background_combo = sfg::ComboBox::Create();
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music_combo = sfg::ComboBox::Create();
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background_combo->AppendItem("Aucun fond");
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background_combo->SelectItem(0);
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music_combo->AppendItem("Aucune musique");
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music_combo->SelectItem(0);
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for (const auto &background_path : backgrounds_list) {
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std::string choice_value = background_path.filename().string();
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background_combo->AppendItem(choice_value);
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}
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for (const auto &music_path : musics_list) {
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std::string choice_value = music_path.filename().string();
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music_combo->AppendItem(choice_value);
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}
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background_combo->GetSignal(sfg::ComboBox::OnSelect).Connect(
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std::bind(&Toolbar::updateEditorBackground, this)
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);
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music_combo->GetSignal(sfg::ComboBox::OnSelect).Connect(
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std::bind(&Toolbar::updateEditorMusic, this)
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);
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toolbar_box->PackEnd(background_combo);
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toolbar_box->PackEnd(music_combo);
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// mise en place de la liste des créateurs d'objets
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sfg::Alignment::Ptr creators_spacer = sfg::Alignment::Create();
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creators_spacer->SetRequisition(sf::Vector2f(1, 5));
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toolbar_box->PackEnd(creators_spacer);
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toolbar_box->PackEnd(sfg::Label::Create(L"Choix de l'objet"));
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toolbar_box->PackEnd(sfg::Separator::Create());
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creators_table = sfg::Table::Create();
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creators_table_pos_x = creators_table_pos_y = 0;
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addCreator("block", std::bind(&Toolbar::createBlock, this));
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addCreator("movable_block", std::bind(&Toolbar::createMovableBlock, this));
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addCreator("player", std::bind(&Toolbar::createPlayer, this));
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addCreator("switch_block", std::bind(&Toolbar::createSwitchBlock, this));
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addCreator("finish_block", std::bind(&Toolbar::createFinishBlock, this));
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addCreator("kill_block", std::bind(&Toolbar::createKillBlock, this));
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addCreator("gravity_block_north", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::NORTH
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));
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addCreator("gravity_block_east", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::EAST
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));
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addCreator("gravity_block_south", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::SOUTH
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));
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addCreator("gravity_block_west", std::bind(
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&Toolbar::createGravityBlock, this, GravityDirection::WEST
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));
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// attachement de la liste des créateurs à l'interface
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toolbar_box->PackEnd(creators_table);
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// on sélectionne le premier créateur par défaut
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creators.begin()->first->SetActive(true);
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// création de la fenêtre de la barre d'outils
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sfg::ScrolledWindow::Ptr scrolled_zone = sfg::ScrolledWindow::Create();
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toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
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scrolled_zone->SetScrollbarPolicy(
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sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
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sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
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);
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scrolled_zone->AddWithViewport(toolbar_box);
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toolbar_window->Add(scrolled_zone);
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}
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void Toolbar::addCreator(std::string path, std::function<Object::Ptr()> creator) {
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// on crée un bouton d'objet correspondant au créateur donné
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ObjectButton::Ptr button = ObjectButton::Create(
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sfg::Image::Create(
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*ResourceManager::get().getImage("toolbar/" + path + ".tga")
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), creators_group
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);
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creators[button] = creator;
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// on ajoute le bouton d'objet à la liste des créateurs
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creators_table->Attach(button, sf::Rect<sf::Uint32>(
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creators_table_pos_x, creators_table_pos_y, 1, 1
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));
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creators_table_pos_x++;
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if (creators_table_pos_x >= Toolbar::CREATORS_TABLE_WIDTH) {
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creators_table_pos_x = 0;
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creators_table_pos_y++;
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}
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}
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Object::Ptr Toolbar::createBlock() {
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return Object::Ptr(new Block);
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}
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Object::Ptr Toolbar::createMovableBlock() {
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Object::Ptr movable = Object::Ptr(new Block);
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movable->setMass(2.f);
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return movable;
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}
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Object::Ptr Toolbar::createPlayer() {
|
||||
Object::Ptr player = Object::Ptr(new Player);
|
||||
player->setMass(1.f);
|
||||
return player;
|
||||
}
|
||||
|
||||
Object::Ptr Toolbar::createSwitchBlock() {
|
||||
return Object::Ptr(new SwitchBlock);
|
||||
}
|
||||
|
||||
Object::Ptr Toolbar::createFinishBlock() {
|
||||
return Object::Ptr(new FinishBlock);
|
||||
}
|
||||
|
||||
Object::Ptr Toolbar::createKillBlock() {
|
||||
return Object::Ptr(new KillBlock);
|
||||
}
|
||||
|
||||
Object::Ptr Toolbar::createGravityBlock(GravityDirection direction) {
|
||||
GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
|
||||
gravity_block->setGravityDirection(direction);
|
||||
return std::dynamic_pointer_cast<Object>(gravity_block);
|
||||
}
|
||||
|
||||
Object::Ptr Toolbar::createObject() {
|
||||
for (auto const &creator : creators) {
|
||||
// on recherche le bouton actif actuellement, si on
|
||||
// le trouve, on appelle le créateur associé
|
||||
if (creator.first->IsActive()) {
|
||||
return creator.second();
|
||||
}
|
||||
}
|
||||
|
||||
// on n'a aucun bouton actif, on renvoie nullptr
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Toolbar::updateEditorName() {
|
||||
editor.setName(name_entry->GetText());
|
||||
}
|
||||
|
||||
void Toolbar::updateEditorPath() {
|
||||
editor.setPath(path_entry->GetText());
|
||||
}
|
||||
|
||||
void Toolbar::updateEditorBackground() {
|
||||
if (background_combo->GetSelectedItem() == 0) {
|
||||
editor.setBackground("");
|
||||
} else {
|
||||
editor.setBackground(background_combo->GetSelectedText().toAnsiString());
|
||||
}
|
||||
}
|
||||
|
||||
void Toolbar::updateEditorMusic() {
|
||||
if (music_combo->GetSelectedItem() == 0) {
|
||||
editor.setMusic("");
|
||||
} else {
|
||||
editor.setMusic(music_combo->GetSelectedText().toAnsiString());
|
||||
}
|
||||
}
|
||||
|
||||
void Toolbar::update() {
|
||||
if (name_entry->GetText() != editor.getName()) {
|
||||
name_entry->SetText(editor.getName());
|
||||
}
|
||||
|
||||
if (path_entry->GetText().toAnsiString() != editor.getPath()) {
|
||||
path_entry->SetText(editor.getPath());
|
||||
}
|
||||
|
||||
for (int i = 0; i < background_combo->GetItemCount(); i++) {
|
||||
if (background_combo->GetItem(i).toAnsiString() == editor.getBackground()) {
|
||||
background_combo->SelectItem(i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < music_combo->GetItemCount(); i++) {
|
||||
if (music_combo->GetItem(i).toAnsiString() == editor.getMusic()) {
|
||||
music_combo->SelectItem(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sfg::Window::Ptr Toolbar::getWindow() {
|
||||
return toolbar_window;
|
||||
}
|
||||
|
||||
float Toolbar::getWidth() {
|
||||
return toolbar_window->GetRequisition().x;
|
||||
}
|
Loading…
Reference in New Issue