Ajout de SFGUI
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35dac7a719
commit
62426b51ba
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@ -35,12 +35,15 @@ add_executable(skizzle ${SOURCES})
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find_package(SFML 2.3.2 REQUIRED system window graphics network audio)
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find_package(Boost 1.60.0 COMPONENTS system filesystem)
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find_package(SFGUI 0.2.3 REQUIRED)
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include_directories(${SFML_INCLUDE_DIRS})
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include_directories(${Boost_INCLUDE_DIRS})
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include_directories(${SFGUI_INCLUDE_DIR})
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target_link_libraries(skizzle ${SFML_LIBRARIES})
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target_link_libraries(skizzle ${Boost_LIBRARIES})
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target_link_libraries(skizzle ${SFGUI_LIBRARY})
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# Installation de l'exécutable
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install(TARGETS skizzle DESTINATION bin)
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@ -0,0 +1,256 @@
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# This script locates the SFGUI library
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# ------------------------------------
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#
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# Usage
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# -----
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#
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# You can enforce a specific version, one of either MAJOR.MINOR.REVISION,
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# MAJOR.MINOR or only MAJOR. If nothing is specified, the version won't
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# be checked i.e. any version will be accepted. SFGUI does not consist of
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# multiple components, so specifying COMPONENTS is not required.
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#
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# Example:
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# find_package( SFGUI ) // no specific version
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# find_package( SFGUI 0.2 ) // any 0.2 version
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# find_package( SFGUI 0.2.3 ) // version 0.2.3 or greater
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#
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# By default, the dynamic version of SFGUI will be found. To find the static
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# version instead, you must set the SFGUI_STATIC_LIBRARIES variable to TRUE
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# before calling find_package( SFGUI ). In that case, SFGUI_STATIC will also be
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# defined by this script.
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#
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# Example:
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# set( SFGUI_STATIC_LIBRARIES TRUE )
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# find_package( SFGUI )
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#
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# Since you have to link all of SFGUI's dependencies when you link SFGUI
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# statically, the variable SFGUI_DEPENDENCIES is also defined. See below
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# for a detailed description.
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#
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# On Mac OS X if SFGUI_STATIC_LIBRARIES is not set to TRUE then by default CMake
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# will search for frameworks unless CMAKE_FIND_FRAMEWORK is set to "NEVER".
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# Please refer to CMake documentation for more details.
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# Moreover, keep in mind that SFGUI frameworks are only available as release
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# libraries unlike dylibs which are available for both release and debug modes.
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#
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# If SFGUI is not installed in a standard path, you can use the SFGUI_ROOT
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# CMake (or environment) variable to tell CMake where to look for SFGUI.
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#
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# Output
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# ------
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#
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# This script defines the following variables:
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# - SFGUI_LIBRARY_DEBUG: the path to the debug library
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# - SFGUI_LIBRARY_RELEASE: the path to the release library
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# - SFGUI_LIBRARY: the path to the library to link to
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# - SFGUI_FOUND: TRUE if the SFGUI library is found
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# - SFGUI_INCLUDE_DIR: the path where SFGUI headers are located (the directory containing the SFGUI/Config.hpp file)
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# - SFGUI_DEPENDENCIES: the list of libraries SFGUI depends on, in case of static linking
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#
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# Example (dynamic linking):
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# find_package( SFGUI REQUIRED )
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# include_directories( ${SFGUI_INCLUDE_DIR} )
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# add_executable( myapp ... )
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# target_link_libraries( myapp ${SFGUI_LIBRARY} ... )
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#
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# Example (static linking):
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# set( SFGUI_STATIC_LIBRARIES TRUE )
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# find_package( SFGUI REQUIRED )
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# include_directories( ${SFGUI_INCLUDE_DIR} )
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# add_executable( myapp ... )
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# target_link_libraries( myapp ${SFGUI_LIBRARY} ${SFGUI_DEPENDENCIES} ... )
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if( SFGUI_STATIC_LIBRARIES )
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add_definitions( -DSFGUI_STATIC )
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endif()
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set(
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SFGUI_SEARCH_PATHS
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"${SFGUI_ROOT}"
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"$ENV{SFGUI_ROOT}"
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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find_path(
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SFGUI_INCLUDE_DIR
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SFGUI/Config.hpp
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PATH_SUFFIXES
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include
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PATHS
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${SFGUI_SEARCH_PATHS}
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)
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set( SFGUI_VERSION_OK true )
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if( SFGUI_FIND_VERSION AND SFGUI_INCLUDE_DIR )
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file( READ "${SFGUI_INCLUDE_DIR}/SFGUI/Config.hpp" SFGUI_CONFIG_HPP )
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string( REGEX MATCH ".*#define SFGUI_MAJOR_VERSION ([0-9]+).*#define SFGUI_MINOR_VERSION ([0-9]+).*#define SFGUI_REVISION_VERSION ([0-9]+).*" SFGUI_CONFIG_HPP "${SFGUI_CONFIG_HPP}" )
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string( REGEX REPLACE ".*#define SFGUI_MAJOR_VERSION ([0-9]+).*" "\\1" SFGUI_VERSION_MAJOR "${SFGUI_CONFIG_HPP}" )
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string( REGEX REPLACE ".*#define SFGUI_MINOR_VERSION ([0-9]+).*" "\\1" SFGUI_VERSION_MINOR "${SFGUI_CONFIG_HPP}" )
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string( REGEX REPLACE ".*#define SFGUI_REVISION_VERSION ([0-9]+).*" "\\1" SFGUI_VERSION_PATCH "${SFGUI_CONFIG_HPP}" )
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math( EXPR SFGUI_REQUESTED_VERSION "${SFGUI_FIND_VERSION_MAJOR} * 10000 + ${SFGUI_FIND_VERSION_MINOR} * 100 + ${SFGUI_FIND_VERSION_PATCH}" )
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if( SFGUI_VERSION_MAJOR OR SFGUI_VERSION_MINOR OR SFGUI_VERSION_PATCH )
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math( EXPR SFGUI_VERSION "${SFGUI_VERSION_MAJOR} * 10000 + ${SFGUI_VERSION_MINOR} * 100 + ${SFGUI_VERSION_PATCH}" )
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if( SFGUI_VERSION LESS SFGUI_REQUESTED_VERSION )
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set( SFGUI_VERSION_OK false )
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endif()
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else()
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# SFGUI version is < 0.3.0
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if( SFGUI_REQUESTED_VERSION GREATER 300 )
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set( SFGUI_VERSION_OK false )
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set( SFGUI_VERSION_MAJOR 0 )
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set( SFGUI_VERSION_MINOR x )
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set( SFGUI_VERSION_PATCH y )
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endif()
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endif()
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endif()
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find_library(
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SFGUI_LIBRARY_DYNAMIC_RELEASE
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NAMES
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sfgui
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PATH_SUFFIXES
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lib
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lib64
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PATHS
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${SFGUI_SEARCH_PATHS}
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)
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find_library(
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SFGUI_LIBRARY_DYNAMIC_DEBUG
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NAMES
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sfgui-d
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PATH_SUFFIXES
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lib
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lib64
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PATHS
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${SFGUI_SEARCH_PATHS}
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)
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find_library(
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SFGUI_LIBRARY_STATIC_RELEASE
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NAMES
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sfgui-s
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PATH_SUFFIXES
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lib
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lib64
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PATHS
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${SFGUI_SEARCH_PATHS}
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)
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find_library(
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SFGUI_LIBRARY_STATIC_DEBUG
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NAMES
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sfgui-s-d
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PATH_SUFFIXES
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lib
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lib64
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PATHS
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${SFGUI_SEARCH_PATHS}
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)
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if( SFGUI_STATIC_LIBRARIES )
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if( SFGUI_LIBRARY_STATIC_RELEASE )
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set( SFGUI_LIBRARY_RELEASE "${SFGUI_LIBRARY_STATIC_RELEASE}" )
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endif()
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if( SFGUI_LIBRARY_STATIC_DEBUG )
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set( SFGUI_LIBRARY_DEBUG "${SFGUI_LIBRARY_STATIC_DEBUG}" )
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endif()
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else()
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if( SFGUI_LIBRARY_DYNAMIC_RELEASE )
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set( SFGUI_LIBRARY_RELEASE "${SFGUI_LIBRARY_DYNAMIC_RELEASE}" )
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endif()
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if( SFGUI_LIBRARY_DYNAMIC_DEBUG )
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set( SFGUI_LIBRARY_DEBUG "${SFGUI_LIBRARY_DYNAMIC_DEBUG}" )
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endif()
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endif()
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mark_as_advanced(
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SFGUI_LIBRARY_STATIC_RELEASE
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SFGUI_LIBRARY_STATIC_DEBUG
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SFGUI_LIBRARY_DYNAMIC_RELEASE
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SFGUI_LIBRARY_DYNAMIC_DEBUG
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)
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if( SFGUI_LIBRARY_RELEASE OR SFGUI_LIBRARY_DEBUG )
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if( SFGUI_LIBRARY_RELEASE AND SFGUI_LIBRARY_DEBUG )
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set( SFGUI_LIBRARY debug "${SFGUI_LIBRARY_DEBUG}" optimized "${SFGUI_LIBRARY_RELEASE}" )
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elseif( SFGUI_LIBRARY_DEBUG AND NOT SFGUI_LIBRARY_RELEASE )
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set( SFGUI_LIBRARY_RELEASE "${SFGUI_LIBRARY_DEBUG}" )
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set( SFGUI_LIBRARY "${SFGUI_LIBRARY_DEBUG}" )
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elseif( SFGUI_LIBRARY_RELEASE AND NOT SFGUI_LIBRARY_DEBUG )
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set( SFGUI_LIBRARY_DEBUG "${SFGUI_LIBRARY_RELEASE}" )
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set( SFGUI_LIBRARY "${SFGUI_LIBRARY_RELEASE}" )
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endif()
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set( SFGUI_FOUND true )
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else()
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set( SFGUI_LIBRARY "" )
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set( SFGUI_FOUND false )
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endif()
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mark_as_advanced(
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SFGUI_LIBRARY
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SFGUI_LIBRARY_RELEASE
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SFGUI_LIBRARY_DEBUG
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)
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if( SFGUI_STATIC_LIBRARIES )
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set( SFGUI_DEPENDENCIES )
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set( SFGUI_MISSING_DEPENDENCIES )
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if( "${CMAKE_SYSTEM_NAME}" MATCHES "Linux" )
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find_library( X11_LIBRARY NAMES X11 PATHS ${SFGUI_SEARCH_PATHS} PATH_SUFFIXES lib )
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if( ${X11_LIBRARY} STREQUAL "X11_LIBRARY-NOTFOUND" )
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unset( X11_LIBRARY )
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set( SFGUI_MISSING_DEPENDENCIES "${SFGUI_MISSING_DEPENDENCIES} X11" )
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endif()
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endif()
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if( "${CMAKE_SYSTEM_NAME}" MATCHES "Windows" )
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set( SFGUI_DEPENDENCIES ${SFGUI_DEPENDENCIES} "opengl32" )
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elseif( ( "${CMAKE_SYSTEM_NAME}" MATCHES "Linux" ) OR ( "${CMAKE_SYSTEM_NAME}" MATCHES "FreeBSD" ) )
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set( SFGUI_DEPENDENCIES ${SFGUI_DEPENDENCIES} "GL" ${X11_LIBRARY} )
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elseif( "${CMAKE_SYSTEM_NAME}" MATCHES "Darwin" )
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set( SFGUI_DEPENDENCIES ${SFGUI_DEPENDENCIES} "-framework OpenGL -framework Foundation" )
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endif()
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endif()
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if( NOT SFGUI_INCLUDE_DIR OR NOT SFGUI_LIBRARY )
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set( SFGUI_FOUND false )
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endif()
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if( NOT SFGUI_FOUND )
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set( FIND_SFGUI_ERROR "SFGUI not found." )
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elseif( NOT SFGUI_VERSION_OK )
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set( FIND_SFGUI_ERROR "SFGUI found but version too low, requested: ${SFGUI_FIND_VERSION}, found: ${SFGUI_VERSION_MAJOR}.${SFGUI_VERSION_MINOR}.${SFGUI_VERSION_PATCH}" )
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set( SFGUI_FOUND false )
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elseif( SFGUI_STATIC_LIBRARIES AND SFGUI_MISSING_DEPENDENCIES )
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set( FIND_SFGUI_ERROR "SFGUI found but some of its dependencies are missing: ${SFGUI_MISSING_DEPENDENCIES}" )
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set( SFGUI_FOUND false )
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endif()
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if( NOT SFGUI_FOUND )
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if( SFGUI_FIND_REQUIRED )
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message( FATAL_ERROR "${FIND_SFGUI_ERROR}" )
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elseif( NOT SFGUI_FIND_QUIETLY )
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message( "${FIND_SFGUI_ERROR}" )
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endif()
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else()
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if( SFGUI_FIND_VERSION )
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message( STATUS "Found SFGUI version ${SFGUI_VERSION_MAJOR}.${SFGUI_VERSION_MINOR}.${SFGUI_VERSION_PATCH} in ${SFGUI_INCLUDE_DIR}" )
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else()
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message( STATUS "Found SFGUI in ${SFGUI_INCLUDE_DIR}" )
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endif()
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endif()
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@ -2,6 +2,9 @@
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#define __SKIZZLE_MANAGER_HPP__
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#include "resource_manager.hpp"
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#include <SFGUI/SFGUI.hpp>
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#include <SFGUI/Widgets.hpp>
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#include <SFML/Graphics.hpp>
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#include <memory>
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#include <stack>
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@ -14,6 +17,10 @@ class State;
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class Manager {
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private:
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sf::RenderWindow window;
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sf::Time previous_time;
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sfg::SFGUI sfgui;
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sfg::Desktop desktop;
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unsigned int framerate;
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ResourceManager resource_manager;
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@ -90,9 +97,15 @@ public:
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/**
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* Passage en vue de l'interface
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* (coin en haut à gauche, zoom 1:1)
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* @deprecated
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*/
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void useGUIView();
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/**
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* Renvoie le bureau pour l'affichage de l'interface
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*/
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sfg::Desktop& getDesktop();
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/**
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* Renvoie le titre actuel de la fenêtre
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*/
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@ -5,7 +5,9 @@ const unsigned int Manager::FPS = 60;
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const sf::Time Manager::FRAME_TIME = sf::seconds(1.f / Manager::FPS);
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const float Manager::GRID = 32;
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Manager::Manager() : title(sf::String(L"")), previous_state(nullptr) {
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Manager::Manager() : previous_time(sf::seconds(0)), title(sf::String(L"")),
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previous_state(nullptr) {
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// préchargement des textures
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resource_manager.preload();
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@ -40,6 +42,9 @@ void Manager::start() {
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));
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}
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// événements de l'interface
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desktop.HandleEvent(event);
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// s'il n'y a plus d'état, on quitte
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if (states.empty()) {
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return;
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@ -53,17 +58,33 @@ void Manager::start() {
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return;
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}
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// si l'état que l'on va utiliser n'est pas le
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// même que précédemment, on l'active
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// Ceci permet un partage plus facile des
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// ressources globales (vue, musique)
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// si l'état que l'on va utiliser n'est pas le même que précédemment,
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// on l'active. Ceci permet un partage plus facile des ressources
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// globales (vue, musique)
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if (previous_state != states.top().get()) {
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previous_state = states.top().get();
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// on vide l'interface de l'état précédent
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desktop.RemoveAll();
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// on initialise le nouvel état
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previous_state->enable();
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}
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// demande à l'état actuel d'afficher une frame
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// demande à l'état actuel de dessiner une frame
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states.top()->frame();
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// dessin de l'interface
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sf::View normal_view = window.getView();
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useGUIView();
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desktop.Update((getCurrentTime() - previous_time).asSeconds());
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previous_time = getCurrentTime();
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sfgui.Display(window);
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window.setView(normal_view);
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// envoi à l'écran pour affichage
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window.display();
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}
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}
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window.setView(gui_view);
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}
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sfg::Desktop& Manager::getDesktop() {
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return desktop;
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}
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sf::String Manager::getTitle() {
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return title;
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}
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