Move Physics constants in Ball
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							|  | @ -13,11 +13,11 @@ sf::Vector2f Ball::getForces(State state) { | |||
| 
 | ||||
|     // déplacement de la balle après appui sur les touches de direction
 | ||||
|     if (state.goLeftKey) { | ||||
|         forces += sf::Vector2f(-Engine::MOVE, 0); | ||||
|         forces += sf::Vector2f(-Ball::MOVE, 0); | ||||
|     } | ||||
| 
 | ||||
|     if (state.goRightKey) { | ||||
|         forces += sf::Vector2f(Engine::MOVE, 0); | ||||
|         forces += sf::Vector2f(Ball::MOVE, 0); | ||||
|     } | ||||
| 
 | ||||
|     // force d'attraction entre les balles et les blocs chargés
 | ||||
|  | @ -42,7 +42,7 @@ sf::Vector2f Ball::getForces(State state) { | |||
|             // normalisation du vecteur direction qui porte
 | ||||
|             // la force d'attraction, puis application de la norme
 | ||||
|             attraction /= std::sqrt(distanceSquared); | ||||
|             attraction *= Engine::ATTRACTION * ( | ||||
|             attraction *= Ball::ATTRACTION * ( | ||||
|                 (objects[i].getCharge() * objects[j].getCharge()) / | ||||
|                 distanceSquared | ||||
|             ); | ||||
|  |  | |||
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