Correction affichage joueur sans charge
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			@ -108,7 +108,7 @@ void Player::draw(Level& level) {
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    } else if (getCharge() < 0) {
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        sprite.setFillColor(sf::Color(239, 83, 80));
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    } else {
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        sprite.setFillColor(sf::Color::Transparent);
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        sprite.setFillColor(sf::Color::White);
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    }
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    // dessin des sprites
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