Niveau de test update
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src/main.cpp
76
src/main.cpp
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@ -7,31 +7,63 @@
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int main() {
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Engine engine;
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Ball ball(3 * Constants::GRID, 1 * Constants::GRID);
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Block block1(3 * Constants::GRID, 6 * Constants::GRID);
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Block block2(3 * Constants::GRID, 7 * Constants::GRID);
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Block block3(4 * Constants::GRID, 7 * Constants::GRID);
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Block block4(5 * Constants::GRID, 7 * Constants::GRID);
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Block block5(6 * Constants::GRID, 7 * Constants::GRID);
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Block block6(7 * Constants::GRID, 7 * Constants::GRID);
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Block block7(8 * Constants::GRID, 7 * Constants::GRID);
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Block block8(9 * Constants::GRID, 7 * Constants::GRID);
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Block block9(9 * Constants::GRID, 6 * Constants::GRID);
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Ball ball(3.5f * Constants::GRID, 10 * Constants::GRID);
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Block block01(2 * Constants::GRID, 10 * Constants::GRID);
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Block block02(2 * Constants::GRID, 11 * Constants::GRID);
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Block block03(3 * Constants::GRID, 11 * Constants::GRID);
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Block block04(4 * Constants::GRID, 11 * Constants::GRID);
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Block block05(5 * Constants::GRID, 11 * Constants::GRID);
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Block block06(6 * Constants::GRID, 11 * Constants::GRID);
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Block block07(7 * Constants::GRID, 11 * Constants::GRID);
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Block block08(8 * Constants::GRID, 11 * Constants::GRID);
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Block block09(9 * Constants::GRID, 11 * Constants::GRID);
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Block block10(13 * Constants::GRID, 11 * Constants::GRID);
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Block block11(14 * Constants::GRID, 11 * Constants::GRID);
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Block block12(15 * Constants::GRID, 11 * Constants::GRID);
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Block block13(16 * Constants::GRID, 11 * Constants::GRID);
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Block block14(17 * Constants::GRID, 11 * Constants::GRID);
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Block block15(18 * Constants::GRID, 11 * Constants::GRID);
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Block block16(19 * Constants::GRID, 11 * Constants::GRID);
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Block block17(20 * Constants::GRID, 10 * Constants::GRID);
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Block block18(20 * Constants::GRID, 11 * Constants::GRID);
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Block block19(14 * Constants::GRID, 6 * Constants::GRID);
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Block block20(13 * Constants::GRID, 6 * Constants::GRID);
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Block block21(12 * Constants::GRID, 6 * Constants::GRID);
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Block block22(11 * Constants::GRID, 6 * Constants::GRID);
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Block block23(10 * Constants::GRID, 6 * Constants::GRID);
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Block block24(9 * Constants::GRID, 6 * Constants::GRID);
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Block block25(8 * Constants::GRID, 6 * Constants::GRID);
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ball.setCharge(-2.f);
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block5.setCharge(16.f);
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ball.setCharge(-1.f);
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block23.setCharge(1.f);
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block21.setCharge(1.f);
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engine.addObject(ball);
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engine.addObject(block1);
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engine.addObject(block2);
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engine.addObject(block3);
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engine.addObject(block4);
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engine.addObject(block5);
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engine.addObject(block6);
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engine.addObject(block7);
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engine.addObject(block8);
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engine.addObject(block9);
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engine.addObject(block01);
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engine.addObject(block02);
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engine.addObject(block03);
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engine.addObject(block04);
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engine.addObject(block05);
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engine.addObject(block06);
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engine.addObject(block07);
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engine.addObject(block08);
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engine.addObject(block09);
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engine.addObject(block10);
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engine.addObject(block11);
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engine.addObject(block12);
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engine.addObject(block13);
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engine.addObject(block14);
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engine.addObject(block15);
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engine.addObject(block16);
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engine.addObject(block17);
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engine.addObject(block18);
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engine.addObject(block19);
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engine.addObject(block20);
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engine.addObject(block21);
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engine.addObject(block22);
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engine.addObject(block23);
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engine.addObject(block24);
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engine.addObject(block25);
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engine.start();
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return 0;
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