Agrandissement de la zone par défaut des nouveaux niveaux
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				|  | @ -160,10 +160,12 @@ Level::Level(Manager& manager) : State(manager) { | |||
|     setTotalTime(30); | ||||
| 
 | ||||
|     // zone de jeu par défaut
 | ||||
|     zone.push_back(sf::Vector2f(-128, -128)); | ||||
|     zone.push_back(sf::Vector2f(128, -128)); | ||||
|     zone.push_back(sf::Vector2f(128, 128)); | ||||
|     zone.push_back(sf::Vector2f(-128, 128)); | ||||
|     int size = 8; | ||||
| 
 | ||||
|     zone.push_back(sf::Vector2f(-size * Manager::GRID, -size * Manager::GRID)); | ||||
|     zone.push_back(sf::Vector2f(size * Manager::GRID, -size * Manager::GRID)); | ||||
|     zone.push_back(sf::Vector2f(size * Manager::GRID, size * Manager::GRID)); | ||||
|     zone.push_back(sf::Vector2f(-size * Manager::GRID, size * Manager::GRID)); | ||||
| 
 | ||||
|     // ressources par défaut
 | ||||
|     setMusic(""); | ||||
|  |  | |||
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