Recalcul dynamique du positionnement du sprite
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				|  | @ -9,7 +9,6 @@ const unsigned int Player::TYPE_ID = 1; | |||
| 
 | ||||
| Player::Player() : Object() { | ||||
|     // déplacement de l'origine au centre de la balle
 | ||||
|     sprite.setOrigin(sf::Vector2f(getRadius(), getRadius())); | ||||
|     sprite.setOutlineThickness(1.5f); | ||||
| } | ||||
| 
 | ||||
|  | @ -67,6 +66,7 @@ sf::Vector2f Player::getForces(const Level& level) const { | |||
| void Player::draw(Level& level) { | ||||
|     // utilisation de la texture
 | ||||
|     sprite.setRadius(getRadius()); | ||||
|     sprite.setOrigin(sf::Vector2f(getRadius(), getRadius())); | ||||
| 	sprite.setTexture( | ||||
|         &level.getResourceManager().getTexture("player.tga") | ||||
|     ); | ||||
|  |  | |||
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