Mise en place de la caméra (qui ne suit pas encore la balle)
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@ -14,6 +14,7 @@ private:
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sf::Clock clock;
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sf::Clock clock;
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sf::RenderWindow window;
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sf::RenderWindow window;
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EngineState state;
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EngineState state;
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sf::View view;
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/**
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/**
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* Met à jour les objets du jeu pour
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* Met à jour les objets du jeu pour
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@ -1,19 +1,22 @@
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#include "engine.hpp"
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#include "engine.hpp"
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#include "constants.hpp"
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#include <cmath>
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#include <cmath>
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#include <queue>
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#include <queue>
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Engine::Engine() : window(
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Engine::Engine() : window(
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sf::VideoMode(704, 480), "Projet CMI",
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sf::VideoMode(800, 600), "Projet CMI",
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sf::Style::Default & ~sf::Style::Resize,
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sf::Style::Default & ~sf::Style::Resize,
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sf::ContextSettings(0, 0, 2)
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sf::ContextSettings(0, 0, 2)
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) {
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), view(sf::FloatRect(200, 200, 300, 200)){
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window.setVerticalSyncEnabled(true);
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window.setVerticalSyncEnabled(true);
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//mise en place de la caméra
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view.setSize(800, 600);
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window.setView(view);
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}
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}
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void Engine::start() {
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void Engine::start() {
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float accumulator = 0;
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// boucle d'événements sur la fenêtre
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// boucle d'événements sur la fenêtre
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while (window.isOpen()) {
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while (window.isOpen()) {
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sf::Event event;
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sf::Event event;
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@ -35,16 +38,9 @@ void Engine::start() {
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}
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}
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}
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}
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float frame = clock.restart().asSeconds();
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state.delta = clock.restart().asSeconds();
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accumulator += frame;
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// tant qu'il reste du temps à passer,
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// effectuer la simulation physique étape par étape
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while (accumulator >= Constants::PHYSICS_TIME) {
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accumulator -= Constants::PHYSICS_TIME;
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update();
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}
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update();
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draw();
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draw();
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}
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}
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}
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}
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