Lissage des textures
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				|  | @ -32,6 +32,7 @@ void ResourceManager::preload() { | |||
|             std::string name = it->path().filename().string(); | ||||
| 
 | ||||
|             auto texture = std::unique_ptr<sf::Texture>(new sf::Texture); | ||||
|             texture->setSmooth(true); | ||||
|             std::cout << "Chargement de la texture " << name << "... "; | ||||
| 
 | ||||
|             if (!texture->loadFromFile(full_path)) { | ||||
|  |  | |||
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