Supprime le mode debug

This commit is contained in:
Mattéo Delabre 2016-04-04 22:39:11 +02:00
parent ddde5ee5c1
commit a6d39aab3d
3 changed files with 0 additions and 22 deletions

View File

@ -42,11 +42,6 @@ namespace Constants {
* Taille de la grille des blocs en pixels
*/
static const float GRID = 32;
/**
* Activation du débogage (affichage des vecteurs)
*/
static const bool DEBUG_MODE = false;
}
#endif

View File

@ -16,8 +16,6 @@ private:
sf::Vector2f velocity;
sf::Vector2f position;
sf::VertexArray acceleration_line;
sf::VertexArray velocity_line;
mutable float inv_mass;
float mass;

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@ -11,8 +11,6 @@ const unsigned int Object::PROP_LAYER = 6;
Object::Object() :
acceleration(0, 0), velocity(0, 0), position(0, 0),
acceleration_line(sf::Lines, 2),
velocity_line(sf::Lines, 2),
inv_mass(-1.f),
// valeurs par défaut pour les propriétés
@ -131,20 +129,7 @@ sf::Vector2f Object::getForces(
}
void Object::draw(Manager& manager) {
if (Constants::DEBUG_MODE) {
velocity_line[0].position = position;
velocity_line[0].color = sf::Color::Green;
velocity_line[1].position = position + velocity * 1.f;
velocity_line[1].color = sf::Color::Green;
acceleration_line[0].position = position;
acceleration_line[0].color = sf::Color::Red;
acceleration_line[1].position = position + acceleration * 1.f;
acceleration_line[1].color = sf::Color::Red;
manager.getWindow().draw(velocity_line);
manager.getWindow().draw(acceleration_line);
}
}
void Object::updateVelocity(