Héritage de Ball depuis Object et nettoyage de ball.cpp
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ball.cpp
47
ball.cpp
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#include "ball.hpp"
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#include "engine.hpp"
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// TODO réécrire cette classe
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Ball::Ball() {
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if (!texture.loadFromFile("res/balle.png")) {
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std::cerr << "Failed to load texture" << std::endl;
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}
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velocity.x = velocity.y = 0;
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position.x = 150; position.y = 150;
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sprite.setOrigin(12, 12);
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sprite.setTexture(texture);
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// TODO: implémenter cette fonction
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}
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void Ball::update(float delta) {
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int verticalPos = std::ceil(position.y);
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// gravity
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velocity.y += Engine::GRAVITY * delta;
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// jump
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && verticalPos >= 150) {
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velocity.y = -Engine::JUMP;
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}
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// go left/right
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
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velocity.x -= Engine::MOVE;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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velocity.x += Engine::MOVE;
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}
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if (verticalPos > 150) {
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position.y = 150;
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velocity.y = -.3f * std::abs(velocity.y);
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}
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velocity.x *= .95f;
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position += velocity * delta;
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void Ball::update(sf::Vector2f forces, float delta) {
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// TODO: implémenter cette fonction
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}
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void Ball::draw(sf::RenderWindow& window) {
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sprite.setPosition(position + sf::Vector2f(0, -12));
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sprite.rotate(velocity.x / 10);
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window.draw(sprite);
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// TODO: implémenter cette fonction
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}
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32
ball.hpp
32
ball.hpp
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@ -1,38 +1,28 @@
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#ifndef PTF_BALL_HPP
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#define PTF_BALL_HPP
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#include "object.hpp"
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#include <SFML/Graphics.hpp>
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#include <iostream>
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class Ball {
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class Ball : public Object {
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protected:
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sf::Vector2f position;
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sf::Vector2f velocity;
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float mass;
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int charge;
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public:
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Ball();
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void update(float delta);
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/**
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* Mise à jour de la position de la balle en fonction des forces
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* qui lui sont appliquées
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*/
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void update(sf::Vector2f forces, float delta);
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/**
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* Dessine la balle dans la fenêtre donnée
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*/
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void draw(sf::RenderWindow& window);
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// getters et setters
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sf::Vector2f getPosition() {
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return position;
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}
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sf::Vector2f getVelocity() {
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return velocity;
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}
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float getMass() {
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return mass;
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}
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int getCharge() {
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return charge;
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}
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};
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#endif
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