ajout lien bibliographie
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@online{analyse-box2d,
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author = "Erin Catto",
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title = "Box2D : A 2D Physics Engine for Games",
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howpublished = "\url{http://goo.gl/uTnXH4}"
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}
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@online{ptf-collision-response,
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@online{ptf-collision-response,
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author = "Randy Gaul",
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author = "Randy Gaul",
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title = "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution",
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title = "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution",
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howpublished = "\url{http://goo.gl/G0gdWU}"
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howpublished = "\url{http://goo.gl/G0gdWU}"
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}
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}
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@online{ptf-Resource-Acquisition,
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author = "tomdalling",
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title = "Resource Acquisition is Initialisation (RAII) Explained",
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howpublished = "\url{http://goo.gl/Oh5FpP}"
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}
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@online{ptf-Creating-City,
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author = "Daniel Mansfield",
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title = "Creating a City Building Game with SFML",
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howpublished = "\url{https://goo.gl/TUj4lj}"
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}
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@online{ptf-ImpulseEngine,
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author = "RandyGaul",
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title = "ImpulseEngine"
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howpublished = "\url{https://goo.gl/UvOGk4}",
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}
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@online{ptf-Game-Physics-Stability,
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author = "Allen Chou",
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title = "Game Physics: Stability – Slops",
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howpublished = "\url{http://goo.gl/jOaEGA}"
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}
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@online{ptf-Game-Loop,
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author = "entropyinteractive-Eric",
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title = "The Game Loop",
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howpublished = "\url{http://goo.gl/cin0jt}"
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}
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