34 lines
617 B
C++
34 lines
617 B
C++
#ifndef PTF_ENGINE_HPP
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#define PTF_ENGINE_HPP
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include "ball.hpp"
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/**
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* La classe principale Engine coordonne les éléments
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* du jeu et organise le dessin des frames
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*/
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class Engine {
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private:
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sf::Clock clock;
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sf::RenderWindow window;
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bool goLeftKey;
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bool goRightKey;
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public:
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static constexpr float GRAVITY = 10;
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static constexpr float ATTRACTION = 10;
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static constexpr float MOVE = 10;
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std::vector<Ball> balls;
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std::vector<std::vector<Block>> blocks;
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Engine();
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void draw();
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void update(float delta);
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};
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#endif
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