52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "switch_block.hpp"
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#include "game.hpp"
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const unsigned int SwitchBlock::TYPE_ID = 6;
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SwitchBlock::SwitchBlock() : Block() {}
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SwitchBlock::~SwitchBlock() {}
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Object::Ptr SwitchBlock::clone() const {
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return Object::Ptr(new SwitchBlock(*this));
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}
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void SwitchBlock::prepareDraw(ResourceManager& resources) {
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Block::prepareDraw(resources);
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sprite.setTexture(resources.getTexture("switch_block.tga"));
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}
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void SwitchBlock::activate(Game& game, Object::Ptr object) {
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Block::activate(game, object);
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// on échange la polarité de l'objet en contact, si le dernier
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// objet touché par la balle n'est pas ce bloc et si un temps
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// d'une seconde est passé
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sf::Time current_time = game.getManager().getCurrentTime();
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if (current_time - last_activation >= sf::seconds(1) &&
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object->getLastActivator().lock() != shared_from_this()) {
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last_activation = current_time;
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object->setCharge(-object->getCharge());
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}
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}
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unsigned int SwitchBlock::getTypeId() const {
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return TYPE_ID;
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}
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void SwitchBlock::init(std::ifstream& file, Object::Ptr object) {
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// lecture des propriétés d'un bloc
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Block::init(file, object);
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}
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Object::Ptr SwitchBlock::load(std::ifstream& file) {
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Object::Ptr object = Object::Ptr(new SwitchBlock);
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SwitchBlock::init(file, object);
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return object;
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}
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void SwitchBlock::save(std::ofstream& file) const {
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// écriture des propriétés d'un bloc
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Block::save(file);
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}
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