skizzle/src/gui/object_toolbar.cpp

144 lines
4.6 KiB
C++

#include "resource_manager.hpp"
#include "objects/block.hpp"
#include "objects/player.hpp"
#include "objects/switch_block.hpp"
#include "objects/gravity_block.hpp"
#include "objects/kill_block.hpp"
#include "objects/finish_block.hpp"
#include "gui/object_toolbar.hpp"
const int ObjectToolbar::CREATORS_TABLE_WIDTH = 2;
ObjectToolbar::ObjectToolbar() {
// création de la boîte de la barre d'outils
toolbar_box = sfg::Box::Create(sfg::Box::Orientation::VERTICAL, 5.f);
// mise en place de la liste des créateurs d'objets
creators_group = sfg::RadioButtonGroup::Create();
toolbar_box->PackEnd(sfg::Label::Create(L"Objets"));
toolbar_box->PackEnd(sfg::Separator::Create());
creators_table = sfg::Table::Create();
creators_table_pos_x = creators_table_pos_y = 0;
addCreator("block", std::bind(&ObjectToolbar::createBlock, this));
addCreator("movable_block", std::bind(&ObjectToolbar::createMovableBlock, this));
addCreator("player", std::bind(&ObjectToolbar::createPlayer, this));
addCreator("switch_block", std::bind(&ObjectToolbar::createSwitchBlock, this));
addCreator("finish_block", std::bind(&ObjectToolbar::createFinishBlock, this));
addCreator("kill_block", std::bind(&ObjectToolbar::createKillBlock, this));
addCreator("gravity_block_north", std::bind(
&ObjectToolbar::createGravityBlock, this, Utility::Direction::NORTH
));
addCreator("gravity_block_east", std::bind(
&ObjectToolbar::createGravityBlock, this, Utility::Direction::EAST
));
addCreator("gravity_block_west", std::bind(
&ObjectToolbar::createGravityBlock, this, Utility::Direction::WEST
));
addCreator("gravity_block_south", std::bind(
&ObjectToolbar::createGravityBlock, this, Utility::Direction::SOUTH
));
// attachement de la liste des créateurs à l'interface
toolbar_box->PackEnd(creators_table);
// on sélectionne le premier créateur par défaut
creators.begin()->first->SetActive(true);
// création de la fenêtre de la barre d'outils
sfg::ScrolledWindow::Ptr scrolled_zone = sfg::ScrolledWindow::Create();
toolbar_window = sfg::Window::Create(sfg::Window::Style::BACKGROUND);
scrolled_zone->SetScrollbarPolicy(
sfg::ScrolledWindow::ScrollbarPolicy::VERTICAL_AUTOMATIC |
sfg::ScrolledWindow::ScrollbarPolicy::HORIZONTAL_NEVER
);
scrolled_zone->AddWithViewport(toolbar_box);
toolbar_window->Add(scrolled_zone);
// pour les styles
toolbar_window->SetId("object_toolbar");
}
void ObjectToolbar::addCreator(std::string path, std::function<Object::Ptr()> creator) {
// on crée un bouton d'objet correspondant au créateur donné
ObjectButton::Ptr button = ObjectButton::Create(
ResourceManager::get().getImage(path + ".tga")
);
creators[button] = creator;
// on ajoute le bouton d'objet à la liste des créateurs
creators_table->Attach(button, sf::Rect<sf::Uint32>(
creators_table_pos_x, creators_table_pos_y, 1, 1
));
creators_table_pos_x++;
if (creators_table_pos_x >= ObjectToolbar::CREATORS_TABLE_WIDTH) {
creators_table_pos_x = 0;
creators_table_pos_y++;
}
}
Object::Ptr ObjectToolbar::createBlock() {
return Object::Ptr(new Block);
}
Object::Ptr ObjectToolbar::createMovableBlock() {
Object::Ptr movable = Object::Ptr(new Block);
movable->setMass(2.f);
return movable;
}
Object::Ptr ObjectToolbar::createPlayer() {
Object::Ptr player = Object::Ptr(new Player);
player->setMass(1.f);
return player;
}
Object::Ptr ObjectToolbar::createSwitchBlock() {
return Object::Ptr(new SwitchBlock);
}
Object::Ptr ObjectToolbar::createFinishBlock() {
return Object::Ptr(new FinishBlock);
}
Object::Ptr ObjectToolbar::createKillBlock() {
return Object::Ptr(new KillBlock);
}
Object::Ptr ObjectToolbar::createGravityBlock(Utility::Direction direction) {
GravityBlock::Ptr gravity_block = GravityBlock::Ptr(new GravityBlock);
gravity_block->setGravityDirection(direction);
return std::dynamic_pointer_cast<Object>(gravity_block);
}
Object::Ptr ObjectToolbar::createObject() {
for (auto const &creator : creators) {
// on recherche le bouton actif actuellement, si on
// le trouve, on appelle le créateur associé
if (creator.first->IsActive()) {
return creator.second();
}
}
// on n'a aucun bouton actif, on renvoie nullptr
return nullptr;
}
sfg::Window::Ptr ObjectToolbar::getWindow() {
return toolbar_window;
}
float ObjectToolbar::getWidth() {
return toolbar_window->GetRequisition().x;
}