42 lines
1.1 KiB
BibTeX
42 lines
1.1 KiB
BibTeX
@online{ptf-collision-response,
|
||
author = "Randy Gaul",
|
||
title = "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution",
|
||
howpublished = "\url{http://goo.gl/G0gdWU}"
|
||
}
|
||
|
||
@online{analyse-box2d,
|
||
author = "Erin Catto",
|
||
title = "Box2D : A 2D Physics Engine for Games",
|
||
howpublished = "\url{http://goo.gl/uTnXH4}"
|
||
}
|
||
|
||
@online{ptf-Resource-Acquisition,
|
||
author = "tomdalling",
|
||
title = "Resource Acquisition is Initialisation (RAII) Explained",
|
||
howpublished = "\url{http://goo.gl/Oh5FpP}"
|
||
}
|
||
|
||
@online{ptf-Creating-City,
|
||
author = "Daniel Mansfield",
|
||
title = "Creating a City Building Game with SFML",
|
||
howpublished = "\url{https://goo.gl/TUj4lj}"
|
||
}
|
||
|
||
@online{ptf-ImpulseEngine,
|
||
author = "RandyGaul",
|
||
title = "ImpulseEngine"
|
||
howpublished = "\url{https://goo.gl/UvOGk4}",
|
||
}
|
||
|
||
@online{ptf-Game-Physics-Stability,
|
||
author = "Allen Chou",
|
||
title = "Game Physics: Stability – Slops",
|
||
howpublished = "\url{http://goo.gl/jOaEGA}"
|
||
}
|
||
|
||
@online{ptf-Game-Loop,
|
||
author = "entropyinteractive-Eric",
|
||
title = "The Game Loop",
|
||
howpublished = "\url{http://goo.gl/cin0jt}"
|
||
}
|