skizzle/docs/rapports/rapport-final/rapport.bib

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@online{ptf-collision-response,
author = "Randy Gaul",
title = "How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution",
howpublished = "\url{http://goo.gl/G0gdWU}"
}
@online{analyse-box2d,
author = "Erin Catto",
title = "Box2D : A 2D Physics Engine for Games",
howpublished = "\url{http://goo.gl/uTnXH4}"
}
@online{ptf-Resource-Acquisition,
author = "tomdalling",
title = "Resource Acquisition is Initialisation (RAII) Explained",
howpublished = "\url{http://goo.gl/Oh5FpP}"
}
@online{ptf-Creating-City,
author = "Daniel Mansfield",
title = "Creating a City Building Game with SFML",
howpublished = "\url{https://goo.gl/TUj4lj}"
}
@online{ptf-ImpulseEngine,
author = "RandyGaul",
title = "ImpulseEngine"
howpublished = "\url{https://goo.gl/UvOGk4}",
}
@online{ptf-Game-Physics-Stability,
author = "Allen Chou",
title = "Game Physics: Stability Slops",
howpublished = "\url{http://goo.gl/jOaEGA}"
}
@online{ptf-Game-Loop,
author = "entropyinteractive-Eric",
title = "The Game Loop",
howpublished = "\url{http://goo.gl/cin0jt}"
}