276 lines
7.9 KiB
JavaScript
276 lines
7.9 KiB
JavaScript
const axios = require("axios");
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const turfAlong = require("@turf/along").default;
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const turfProjection = require("@turf/projection");
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const network = require("./network.json");
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const server = "http://localhost:4321";
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class Course {
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constructor(data) {
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this.id = data.id;
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this.passings = {};
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this.state = null;
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// Attributes for the `stopped` state
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this.currentStop = null;
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// Attributes for the `moving` state
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this.departureStop = null;
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this.arrivalStop = null;
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this.arrivalTime = 0;
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this.traveledDistance = 0;
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this.speed = 0;
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this.position = [0, 0];
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this.angle = 0;
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this.history = [];
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}
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get currentSegment() {
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if (this.state !== "moving") {
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return null;
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}
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return network.segments[`${this.departureStop}-${this.arrivalStop}`];
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}
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updateData(data) {
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this.line = data.line;
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this.finalStop = data.finalStop;
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Object.assign(this.passings, data.nextPassings);
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const now = Date.now();
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// Make sure we’re on the right `stopped`/`moving` state
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if (this.state === null) {
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let previousStop = null;
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let departureTime = 0;
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let nextStop = null;
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let arrivalTime = Infinity;
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for (const [stopId, time] of Object.entries(this.passings)) {
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if (time > now && time < arrivalTime) {
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nextStop = stopId;
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arrivalTime = time;
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}
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if (time < now && time > departureTime) {
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previousStop = stopId;
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departureTime = time;
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}
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}
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if (nextStop === null) {
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return false;
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}
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if (previousStop === null) {
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// Teleport to the first known stop
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this.arriveToStop(nextStop);
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} else {
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// Teleport to the first known segment
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this.arriveToStop(previousStop);
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this.moveToStop(nextStop, arrivalTime);
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}
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} else if (this.state === "moving") {
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if (this.passings[this.arrivalStop] <= now) {
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// Should already be at the next stop
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this.arriveToStop(this.arrivalStop);
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} else {
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// On the right track, update the arrival time
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this.arrivalTime = this.passings[this.arrivalStop];
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}
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} else {
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// (this.state === 'stopped')
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// Try moving to the next stop
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let nextStop = null;
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let arrivalTime = Infinity;
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for (const [stopId, time] of Object.entries(this.passings)) {
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if (time > now && time < arrivalTime) {
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nextStop = stopId;
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arrivalTime = time;
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}
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}
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if (nextStop === null) {
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// This course is finished
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return false;
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}
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if (nextStop !== this.currentStop) {
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this.moveToStop(nextStop, arrivalTime);
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}
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}
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if (this.state === "moving") {
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this.speed = this.computeTheoreticalSpeed();
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}
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return true;
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}
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tick(time) {
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if (this.state === "moving") {
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// Integrate current speed in travelled distance
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this.traveledDistance += this.speed * time;
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const segment = this.currentSegment;
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if (this.traveledDistance >= segment.properties.length) {
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this.arriveToStop(this.arrivalStop);
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return;
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}
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// Compute updated position and angle based on a small step
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const step = 10; // In meters
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const positions = [
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Math.max(0, this.traveledDistance - step / 2),
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this.traveledDistance,
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this.traveledDistance + step / 2
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].map(distance => turfProjection.toMercator(turfAlong(
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segment,
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distance / 1000
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)).geometry.coordinates);
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this.angle = Math.atan2(
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positions[0][1] - positions[2][1],
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positions[2][0] - positions[0][0]
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);
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this.position = positions[1];
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}
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}
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/**
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* Transition this course to a state where it has arrived to a stop.
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* @param {string} stop Identifier for the stop to which
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* the course arrives.
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* @returns {undefined}
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*/
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arriveToStop(stop) {
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this.state = "stopped";
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this.currentStop = stop;
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this.position = (
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turfProjection.toMercator(network.stops[stop])
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.geometry.coordinates);
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this.history.push(["arriveToStop", stop]);
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}
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/**
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* Transition this course to a state where it is moving to a stop.
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* @param {string} stop Next stop for this course.
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* @param {number} arrivalTime Planned arrival time to that stop.
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* @returns {undefined}
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*/
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moveToStop(stop, arrivalTime) {
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if (!(`${this.currentStop}-${stop}` in network.segments)) {
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console.warn(`Course ${this.id} cannot go from stop
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${this.currentStop} to stop ${stop}. Teleporting to ${stop}`);
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this.arriveToStop(stop);
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return;
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}
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this.state = "moving";
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this.departureStop = this.currentStop;
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this.arrivalStop = stop;
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this.arrivalTime = arrivalTime;
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this.traveledDistance = 0;
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this.speed = 0;
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this.history.push(["moveToStop", stop, arrivalTime]);
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console.info(`Course ${this.id} leaving stop ${this.currentStop} \
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with initial speed ${this.computeTheoreticalSpeed() * 3600} km/h`);
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}
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/**
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* Compute the speed that needs to be maintained to arrive on time.
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* @returns {number} Speed in meters per millisecond.
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*/
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computeTheoreticalSpeed() {
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if (this.state !== "moving") {
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return 0;
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}
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const segment = this.currentSegment;
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const remainingTime = this.arrivalTime - Date.now();
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const remainingDistance = (
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segment.properties.length - this.traveledDistance
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);
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if (remainingDistance <= 0) {
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return 0;
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}
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if (remainingTime <= 0) {
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// We’re late, go to maximum speed
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return 50 / 3600; // 50 km/h
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}
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return remainingDistance / remainingTime;
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}
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}
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const updateData = async courses => {
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const dataset = (await axios.get(`${server}/courses`)).data;
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// Update or create new courses
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for (const [id, data] of Object.entries(dataset)) {
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if (id in courses) {
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if (!courses[id].updateData(data)) {
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console.info(`Course ${id} is finished.`);
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delete courses[id];
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}
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} else {
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const newCourse = new Course(data);
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if (!newCourse.updateData(data)) {
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console.info(`Ignoring course ${id} which is outdated.`);
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} else {
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console.info(`Course ${id} starting.`);
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courses[id] = newCourse;
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}
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}
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}
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// Remove stale courses
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for (const id of Object.keys(courses)) {
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if (!(id in dataset)) {
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delete courses[id];
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}
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}
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};
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const tick = (courses, time) => {
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for (const course of Object.values(courses)) {
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course.tick(time);
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}
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};
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const start = () => {
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const courses = {};
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let lastFrame = null;
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let lastUpdate = null;
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const update = () => {
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const now = Date.now();
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if (lastUpdate === null || lastUpdate + 5000 <= now) {
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lastUpdate = now;
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updateData(courses);
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}
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const time = lastFrame === null ? 0 : now - lastFrame;
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lastFrame = now;
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tick(courses, time);
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};
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return { courses, update };
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};
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exports.start = start;
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