tracktracker/src/tam/simulation.js

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const axios = require("axios");
const turfAlong = require("@turf/along").default;
const turfProjection = require("@turf/projection");
const network = require("./network.json");
const server = "http://localhost:4321";
class Course {
constructor(data) {
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this.id = data.id;
this.passings = {};
this.state = null;
// Attributes for the `stopped` state
this.currentStop = null;
// Attributes for the `moving` state
this.departureStop = null;
this.arrivalStop = null;
this.arrivalTime = 0;
this.traveledDistance = 0;
this.speed = 0;
this.position = [0, 0];
this.angle = 0;
this.history = [];
}
get currentSegment() {
if (this.state !== "moving") {
return null;
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}
return network.segments[`${this.departureStop}-${this.arrivalStop}`];
}
updateData(data) {
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this.line = data.line;
this.finalStop = data.finalStop;
Object.assign(this.passings, data.nextPassings);
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const now = Date.now();
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// Make sure were on the right `stopped`/`moving` state
if (this.state === null) {
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let previousStop = null;
let departureTime = 0;
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let nextStop = null;
let arrivalTime = Infinity;
for (const [stopId, time] of Object.entries(this.passings)) {
if (time > now && time < arrivalTime) {
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nextStop = stopId;
arrivalTime = time;
}
if (time < now && time > departureTime) {
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previousStop = stopId;
departureTime = time;
}
}
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if (nextStop === null) {
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return false;
}
if (previousStop === null) {
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// Teleport to the first known stop
this.arriveToStop(nextStop);
} else {
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// Teleport to the first known segment
this.arriveToStop(previousStop);
this.moveToStop(nextStop, arrivalTime);
}
} else if (this.state === "moving") {
if (this.passings[this.arrivalStop] <= now) {
// Should already be at the next stop
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this.arriveToStop(this.arrivalStop);
} else {
// On the right track, update the arrival time
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this.arrivalTime = this.passings[this.arrivalStop];
}
} else {
// (this.state === 'stopped')
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// Try moving to the next stop
let nextStop = null;
let arrivalTime = Infinity;
for (const [stopId, time] of Object.entries(this.passings)) {
if (time > now && time < arrivalTime) {
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nextStop = stopId;
arrivalTime = time;
}
}
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if (nextStop === null) {
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// This course is finished
return false;
}
if (nextStop !== this.currentStop) {
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this.moveToStop(nextStop, arrivalTime);
}
}
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if (this.state === "moving") {
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this.speed = this.computeTheoreticalSpeed();
}
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return true;
}
tick(time) {
if (this.state === "moving") {
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// Integrate current speed in travelled distance
this.traveledDistance += this.speed * time;
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const segment = this.currentSegment;
if (this.traveledDistance >= segment.properties.length) {
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this.arriveToStop(this.arrivalStop);
return;
}
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// Compute updated position and angle based on a small step
const step = 10; // In meters
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const positions = [
Math.max(0, this.traveledDistance - step / 2),
this.traveledDistance,
this.traveledDistance + step / 2
].map(distance => turfProjection.toMercator(turfAlong(
segment,
distance / 1000
)).geometry.coordinates);
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this.angle = Math.atan2(
positions[0][1] - positions[2][1],
positions[2][0] - positions[0][0]
);
this.position = positions[1];
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}
}
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/**
* Transition this course to a state where it has arrived to a stop.
* @param {string} stop Identifier for the stop to which
* the course arrives.
* @returns {undefined}
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*/
arriveToStop(stop) {
this.state = "stopped";
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this.currentStop = stop;
this.position = (
turfProjection.toMercator(network.stops[stop])
.geometry.coordinates);
this.history.push(["arriveToStop", stop]);
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}
/**
* Transition this course to a state where it is moving to a stop.
* @param {string} stop Next stop for this course.
* @param {number} arrivalTime Planned arrival time to that stop.
* @returns {undefined}
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*/
moveToStop(stop, arrivalTime) {
if (!(`${this.currentStop}-${stop}` in network.segments)) {
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console.warn(`Course ${this.id} cannot go from stop
${this.currentStop} to stop ${stop}. Teleporting to ${stop}`);
this.arriveToStop(stop);
return;
}
this.state = "moving";
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this.departureStop = this.currentStop;
this.arrivalStop = stop;
this.arrivalTime = arrivalTime;
this.traveledDistance = 0;
this.speed = 0;
this.history.push(["moveToStop", stop, arrivalTime]);
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console.info(`Course ${this.id} leaving stop ${this.currentStop} \
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with initial speed ${this.computeTheoreticalSpeed() * 3600} km/h`);
}
/**
* Compute the speed that needs to be maintained to arrive on time.
* @returns {number} Speed in meters per millisecond.
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*/
computeTheoreticalSpeed() {
if (this.state !== "moving") {
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return 0;
}
const segment = this.currentSegment;
const remainingTime = this.arrivalTime - Date.now();
const remainingDistance = (
segment.properties.length - this.traveledDistance
);
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if (remainingDistance <= 0) {
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return 0;
}
if (remainingTime <= 0) {
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// Were late, go to maximum speed
return 50 / 3600; // 50 km/h
}
return remainingDistance / remainingTime;
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}
}
const updateData = async courses => {
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const dataset = (await axios.get(`${server}/courses`)).data;
// Update or create new courses
for (const [id, data] of Object.entries(dataset)) {
if (id in courses) {
if (!courses[id].updateData(data)) {
console.info(`Course ${id} is finished.`);
delete courses[id];
}
} else {
const newCourse = new Course(data);
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if (!newCourse.updateData(data)) {
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console.info(`Ignoring course ${id} which is outdated.`);
} else {
console.info(`Course ${id} starting.`);
courses[id] = newCourse;
}
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}
}
// Remove stale courses
for (const id of Object.keys(courses)) {
if (!(id in dataset)) {
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delete courses[id];
}
}
};
const tick = (courses, time) => {
for (const course of Object.values(courses)) {
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course.tick(time);
}
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};
const start = () => {
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const courses = {};
let lastFrame = null;
let lastUpdate = null;
const update = () => {
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const now = Date.now();
if (lastUpdate === null || lastUpdate + 5000 <= now) {
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lastUpdate = now;
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updateData(courses);
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}
const time = lastFrame === null ? 0 : now - lastFrame;
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lastFrame = now;
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tick(courses, time);
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};
return { courses, update };
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};
exports.start = start;