Sort passings, improve simulation
* use DFS to find path when passings are missing * give passings sorted by increasing time
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@ -88,7 +88,8 @@ a “ref” tag`);
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stop.lat
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], {
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name: stop.tags.name,
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routes: [[lineRef, routeRef]]
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routes: [[lineRef, routeRef]],
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successors: [],
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});
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} else {
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stops[stop.tags.ref].properties.routes.push([
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@ -223,6 +224,7 @@ different sequence of nodes in two or more lines.`);
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routes: [[lineRef, routeRef]]
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});
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stops[begin].properties.successors.push(end);
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segments[id].properties.length = (
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1000 * turfLength(segments[id]));
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}
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File diff suppressed because it is too large
Load Diff
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@ -13,8 +13,9 @@ let currentCourses = null;
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* @property {string} id Unique identifier for this course.
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* @property {string} line Transport line number.
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* @property {string} finalStop Final stop to which the course is headed.
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* @property {Object.<string,number>} nextPassings Next stations to which
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* the vehicle will stop, associated to the passing timestamp.
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* @property {Array.<Array>} nextPassings Next stations to which
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* the vehicle will stop, associated to the passing timestamp, ordered by
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* increasing passing timestamp.
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*/
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/**
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@ -52,10 +53,10 @@ const fetch = async() => {
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id,
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line,
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finalStop,
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nextPassings: { [stopId]: arrivalTime }
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nextPassings: [[stopId, arrivalTime]]
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};
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} else {
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courses[id].nextPassings[stopId] = arrivalTime;
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courses[id].nextPassings.push([stopId, arrivalTime]);
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}
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}
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@ -66,7 +67,7 @@ const fetch = async() => {
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if (!(course.line in network.lines)) {
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delete courses[courseId];
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} else {
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for (const stopId of Object.keys(course.nextPassings)) {
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for (const [stopId,] of course.nextPassings) {
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if (!(stopId in network.stops)) {
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delete courses[courseId];
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break;
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@ -75,6 +76,13 @@ const fetch = async() => {
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}
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}
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// Order next passings by increasing passing time
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for (const courseId of Object.keys(courses)) {
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courses[courseId].nextPassings.sort(
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([, time1], [, time2]) => time1 - time2
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);
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}
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currentCourses = courses;
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}
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@ -5,14 +5,38 @@ const network = require("./network.json");
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const server = "http://localhost:4321";
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const stops = Object.keys(network.stops);
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const findRoute = (from, to) => {
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const queue = [[from, []]];
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while (queue.length) {
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const [head, path] = queue.shift();
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for (const successor of network.stops[head].properties.successors) {
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if (successor === to) {
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return path.concat([head, successor]);
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}
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if (!path.includes(successor)) {
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queue.push([successor, path.concat([head])]);
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}
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}
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}
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return null;
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};
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class Course {
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constructor(data) {
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this.id = data.id;
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this.passings = {};
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this.prevPassings = [];
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this.nextPassings = [];
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this.state = null;
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// Attributes for the `stopped` state
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this.currentStop = null;
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this.departureTime = 0;
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// Attributes for the `moving` state
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this.departureStop = null;
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@ -38,76 +62,118 @@ class Course {
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updateData(data) {
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this.line = data.line;
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this.finalStop = data.finalStop;
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Object.assign(this.passings, data.nextPassings);
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this.nextPassings = data.nextPassings;
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const now = Date.now();
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// Make sure we’re on the right `stopped`/`moving` state
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if (this.state === null) {
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let previousStop = null;
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let departureTime = 0;
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// Initialize the course on the first available segment
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const index = this.nextPassings.findIndex(
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([, time]) => time >= now
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);
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let nextStop = null;
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let arrivalTime = Infinity;
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for (const [stopId, time] of Object.entries(this.passings)) {
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if (time > now && time < arrivalTime) {
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nextStop = stopId;
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arrivalTime = time;
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}
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if (time < now && time > departureTime) {
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previousStop = stopId;
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departureTime = time;
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}
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}
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if (nextStop === null) {
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if (index === -1) {
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return false;
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}
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if (previousStop === null) {
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// Teleport to the first known stop
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this.arriveToStop(nextStop);
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if (index === 0) {
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this.arriveToStop(this.nextPassings[index][0]);
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} else {
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// Teleport to the first known segment
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this.arriveToStop(previousStop);
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this.moveToStop(nextStop, arrivalTime);
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this.arriveToStop(this.nextPassings[index - 1][0]);
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this.moveToStop(...this.nextPassings[index]);
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}
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} else if (this.state === "moving") {
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if (this.passings[this.arrivalStop] <= now) {
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// Should already be at the next stop
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this.arriveToStop(this.arrivalStop);
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const index = this.nextPassings.findIndex(
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([stop, ]) => stop === this.arrivalStop
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);
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if (index === -1 || this.nextPassings[index][1] <= now) {
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// Next stop is not announced or in the past,
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// move towards it as fast as possible
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this.arrivalTime = now;
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} else {
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// On the right track, update the arrival time
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this.arrivalTime = this.passings[this.arrivalStop];
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this.arrivalTime = this.nextPassings[index][1];
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}
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} else {
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// (this.state === 'stopped')
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// Try moving to the next stop
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let nextStop = null;
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let arrivalTime = Infinity;
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const index = this.nextPassings.findIndex(
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([stop, ]) => stop === this.currentStop
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);
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for (const [stopId, time] of Object.entries(this.passings)) {
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if (time > now && time < arrivalTime) {
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nextStop = stopId;
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arrivalTime = time;
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}
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}
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if (nextStop === null) {
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// This course is finished
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if (index !== -1) {
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if (this.nextPassings[index][1] <= now) {
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// Current stop is still announced but in the past
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if (index + 1 < this.nextPassings.length) {
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// Move to next stop
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this.moveToStop(...this.nextPassings[index + 1]);
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} else {
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// No next stop announced, end of course
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return false;
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}
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} else {
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// Cannot move yet, departure is in the future
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this.departureTime = this.nextPassings[index][1];
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}
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} else {
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// Current stop is not announced, find the first stop
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// announced in the future to which is connection is
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// possible
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let found = false;
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if (nextStop !== this.currentStop) {
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this.moveToStop(nextStop, arrivalTime);
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for (
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let index = 0;
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index < this.nextPassings.length;
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++index
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) {
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const [stop, arrivalTime] = this.nextPassings[index];
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if (arrivalTime > now) {
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const route = findRoute(this.currentStop, stop);
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if (route !== null) {
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// Move to the first intermediate stop, guess the
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// arrival time based on the final arrival time and
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// the relative distance of the stops
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const midDistance = network.segments[
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`${route[0]}-${route[1]}`
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].properties.length;
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let totalDistance = midDistance;
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for (
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let midIndex = 1;
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midIndex + 1 < route.length;
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++midIndex
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) {
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totalDistance += network.segments[
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`${route[midIndex]}-${route[midIndex + 1]}`
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].properties.length;
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}
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const midTime = now + (arrivalTime - now) *
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midDistance / totalDistance;
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this.moveToStop(route[1], midTime);
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found = true;
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break;
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}
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}
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}
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if (!found) {
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// No valid next stop available
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return false;
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}
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}
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}
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if (this.state === "moving") {
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this.speed = this.computeTheoreticalSpeed();
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const segment = this.currentSegment;
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const distance = segment.properties.length - this.traveledDistance;
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const duration = this.arrivalTime - Date.now();
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this.speed = this.computeSpeed(distance, duration);
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}
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return true;
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@ -115,7 +181,6 @@ class Course {
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tick(time) {
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if (this.state === "moving") {
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// Integrate current speed in travelled distance
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this.traveledDistance += this.speed * time;
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const segment = this.currentSegment;
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@ -155,10 +220,12 @@ class Course {
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arriveToStop(stop) {
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this.state = "stopped";
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this.currentStop = stop;
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this.departureTime = Date.now();
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this.prevPassings.push([stop, Date.now()]);
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this.position = (
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turfProjection.toMercator(network.stops[stop])
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.geometry.coordinates);
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this.history.push(["arriveToStop", stop]);
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.geometry.coordinates
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);
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}
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/**
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@ -168,49 +235,43 @@ class Course {
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* @returns {undefined}
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*/
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moveToStop(stop, arrivalTime) {
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if (!(`${this.currentStop}-${stop}` in network.segments)) {
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const segmentId = `${this.currentStop}-${stop}`;
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if (!(segmentId in network.segments)) {
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console.warn(`Course ${this.id} cannot go from stop
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${this.currentStop} to stop ${stop}. Teleporting to ${stop}`);
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this.arriveToStop(stop);
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return;
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}
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const distance = network.segments[segmentId].properties.length;
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const duration = arrivalTime - Date.now();
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if (this.computeSpeed(distance, duration) === 0) {
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// Speed would be too low, better wait for some time
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return;
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}
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this.state = "moving";
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this.departureStop = this.currentStop;
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this.arrivalStop = stop;
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this.arrivalTime = arrivalTime;
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this.traveledDistance = 0;
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this.speed = 0;
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this.history.push(["moveToStop", stop, arrivalTime]);
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console.info(`Course ${this.id} leaving stop ${this.currentStop} \
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with initial speed ${this.computeTheoreticalSpeed() * 3600} km/h`);
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}
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/**
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* Compute the speed that needs to be maintained to arrive on time.
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* @returns {number} Speed in meters per millisecond.
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*/
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computeTheoreticalSpeed() {
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if (this.state !== "moving") {
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computeSpeed(distance, duration) {
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if (duration <= 0) {
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// Late: go to maximum speed
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return 50 / 3600;
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}
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if (distance / duration <= 10 / 3600) {
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// Too slow: pause until speed is sufficient
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return 0;
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}
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const segment = this.currentSegment;
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const remainingTime = this.arrivalTime - Date.now();
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const remainingDistance = (
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segment.properties.length - this.traveledDistance
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);
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if (remainingDistance <= 0) {
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return 0;
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}
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if (remainingTime <= 0) {
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// We’re late, go to maximum speed
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return 50 / 3600; // 50 km/h
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}
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return remainingDistance / remainingTime;
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return distance / duration;
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}
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}
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@ -221,16 +282,12 @@ const updateData = async courses => {
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for (const [id, data] of Object.entries(dataset)) {
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if (id in courses) {
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if (!courses[id].updateData(data)) {
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console.info(`Course ${id} is finished.`);
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delete courses[id];
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}
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} else {
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const newCourse = new Course(data);
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if (!newCourse.updateData(data)) {
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console.info(`Ignoring course ${id} which is outdated.`);
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} else {
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console.info(`Course ${id} starting.`);
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if (newCourse.updateData(data)) {
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courses[id] = newCourse;
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}
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}
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