tracktracker/src/front/map/index.js

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require("ol/ol.css");
const { Map, View } = require("ol");
const { getVectorContext } = require("ol/render");
const Point = require("ol/geom/Point").default;
const proj = require("ol/proj");
const { Style, Icon } = require("ol/style");
const tilesLayers = require("./tiles");
const networkLayers = require("./network");
const { sizes, makeBorderColor, makeCourseColor } = require("./common");
const network = require("../../tam/network.json");
const courseStyles = {};
const getCourseStyle = lineColor => {
if (!(lineColor in courseStyles)) {
const icon = window.document.createElement("canvas");
const shapeSize = sizes.courseSize;
const iconSize = sizes.courseSize + sizes.courseOuterBorder;
icon.width = iconSize;
icon.height = iconSize;
const cx = icon.width / 2;
const cy = icon.height / 2;
const iconCtx = icon.getContext("2d");
for (const [color, size] of [
[makeBorderColor(lineColor), sizes.courseOuterBorder],
[lineColor, sizes.courseBorder],
[makeCourseColor(lineColor), sizes.courseInnerBorder]
]) {
iconCtx.fillStyle = color;
iconCtx.strokeStyle = color;
iconCtx.lineWidth = size;
iconCtx.lineJoin = "round";
iconCtx.miterLimit = 200000;
iconCtx.beginPath();
iconCtx.moveTo(cx - 0.5 * shapeSize, cy - 0.3 * shapeSize);
iconCtx.lineTo(cx + 0.5 * shapeSize, cy);
iconCtx.lineTo(cx - 0.5 * shapeSize, cy + 0.3 * shapeSize);
iconCtx.closePath();
iconCtx.stroke();
iconCtx.fill();
}
courseStyles[lineColor] = new Style({
image: new Icon({
img: icon,
imgSize: [icon.width, icon.height]
})
});
}
return courseStyles[lineColor];
};
const create = (target, coursesSimulation, onClick) => {
const view = new View({
center: proj.fromLonLat([3.88, 43.605]),
zoom: 14,
maxZoom: 22,
constrainResolution: true
});
const map = new Map({
target,
layers: [
...tilesLayers.getLayers(),
...networkLayers.getLayers()
],
view
});
const stopsLayer = map.getLayers().item(3);
// Draw courses directly on the map
map.on("postcompose", ev => {
coursesSimulation.update();
// The normal way to access a layers vector context is through the
// `postrender` event of that layer. However, `postrender` is not
// triggered when no feature of the layer is inside the current
// bounding box, but we want to draw vehicles in between stops even
// if no stop is visible. This hack listens to the global `postcompose`
// event, which is always triggered at every frame, and reconstructs
// the stops layers vector context from internal variables
/* eslint-disable no-underscore-dangle */
if (stopsLayer.renderer_) {
ev.context = stopsLayer.renderer_.context;
ev.inversePixelTransform =
stopsLayer.renderer_.inversePixelTransform;
/* eslint-enable no-underscore-dangle */
const ctx = getVectorContext(ev);
for (const course of Object.values(coursesSimulation.courses)) {
const point = new Point(course.position);
const color = network.lines[course.line].color;
const style = getCourseStyle(color);
style.getImage().setRotation(
view.getRotation() +
course.angle
);
ctx.setStyle(style);
ctx.drawGeometry(point);
}
}
map.render();
});
map.render();
map.on("singleclick", ev => {
const mousePixel = map.getPixelFromCoordinate(ev.coordinate);
const maxDistance = sizes.courseSize + sizes.courseInnerBorder;
for (const course of Object.values(coursesSimulation.courses)) {
const coursePixel = map.getPixelFromCoordinate(course.position);
const dx = mousePixel[0] - coursePixel[0];
const dy = mousePixel[1] - coursePixel[1];
const distance = dx * dx + dy * dy;
if (distance <= maxDistance * maxDistance) {
onClick(course.id);
}
}
});
return map;
};
exports.create = create;