|Mattéo Delabre 13e49d9a59||7 months ago|
|bin||8 months ago|
|files||8 months ago|
|lib||7 months ago|
|public||8 months ago|
|routes||8 months ago|
|.eslintrc||4 years ago|
|.gitignore||8 months ago|
|LICENSE||8 months ago|
|README.md||8 months ago|
|app.mjs||8 months ago|
|package-lock.json||8 months ago|
|package.json||8 months ago|
Some YouTube creators have made video-gamebooks during which viewers are invited to make choices that influence the course of the narration. This is generally implemented by breaking up the video into short interlinked segments. This tool automatically generates visual representations of the networks underlying such games.
The exploration algorithm automatically downloads metadata about each video from YouTube and then proceeds to a breadth-first search to generate a graph which is laid out using Graphviz. Only the links in the end screens and in the in-video cards are considered for the exploration.
You can also run the server locally, provided you have a working installation of Node.JS and Graphviz.
git clone https://forge.delab.re/matteo/youtube-maze.git cd youtube-maze npm install npm start
If everything goes as planned, you should be able to access the server by opening
http://localhost:3000 in your browser.
This software is made available under the MIT license. See the full license text →