2016-03-22 19:03:19 +00:00
|
|
|
#include "resource_manager.hpp"
|
2016-03-24 08:11:17 +00:00
|
|
|
#include "whereami.h"
|
2016-03-22 19:03:19 +00:00
|
|
|
#include <iostream>
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#define FILE_SEP '\\'
|
|
|
|
#else
|
|
|
|
#define FILE_SEP '/'
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ResourceManager::~ResourceManager() {
|
|
|
|
textures.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2016-03-24 08:11:17 +00:00
|
|
|
* Récupère le chemin actuel de l'exécutable sous la forme
|
|
|
|
* d'une chaîne de caractères grâce à la librairie whereami
|
2016-03-22 19:03:19 +00:00
|
|
|
*/
|
|
|
|
std::string getCurrentDirectory() {
|
2016-03-24 08:11:17 +00:00
|
|
|
int length = wai_getExecutablePath(NULL, 0, NULL), dirname_length;
|
2016-03-24 13:47:09 +00:00
|
|
|
std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[length + 1]);
|
|
|
|
wai_getExecutablePath(buffer.get(), length, &dirname_length);
|
2016-03-22 19:03:19 +00:00
|
|
|
|
2016-03-24 08:11:17 +00:00
|
|
|
if (dirname_length == 0) {
|
|
|
|
throw std::runtime_error("Impossible de déterminer le chemin actuel");
|
2016-03-22 19:03:19 +00:00
|
|
|
}
|
|
|
|
|
2016-03-24 13:47:09 +00:00
|
|
|
buffer.get()[length] = '\0';
|
|
|
|
return std::string(buffer.get()).substr(0, dirname_length);
|
2016-03-22 19:03:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
sf::Texture& ResourceManager::getTexture(std::string name) {
|
|
|
|
// si la texture est déjà chargée, on l'utilise directement
|
|
|
|
if (textures.count(name) > 0) {
|
|
|
|
return textures[name];
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Texture texture;
|
|
|
|
std::string path = getCurrentDirectory() + FILE_SEP + "res" + FILE_SEP + name;
|
|
|
|
|
|
|
|
// tente de charger la texture dans le chemin "CWD/res/name"
|
|
|
|
if (!texture.loadFromFile(path)) {
|
|
|
|
throw std::runtime_error("Impossible de charger l'image: " + name);
|
|
|
|
}
|
|
|
|
|
|
|
|
textures[name] = texture;
|
|
|
|
return textures[name];
|
|
|
|
}
|