2016-03-04 15:29:31 +00:00
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#include "ball.hpp"
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2016-03-10 20:58:30 +00:00
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#include "block.hpp"
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2016-03-04 15:29:31 +00:00
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#include "engine.hpp"
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2016-03-10 20:58:30 +00:00
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#include <iostream>
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2016-03-04 15:29:31 +00:00
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int main() {
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Engine engine;
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2016-03-10 20:58:30 +00:00
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2016-03-09 19:01:50 +00:00
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Ball ball(0, 0);
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2016-03-11 14:17:08 +00:00
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Block block1(0 * Block::GRID, 3 * Block::GRID);
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Block block2(1 * Block::GRID, 3 * Block::GRID);
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Block block3(2 * Block::GRID, 3 * Block::GRID);
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Block block4(3 * Block::GRID, 3 * Block::GRID);
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ball.setCharge(100);
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block4.setCharge(-100);
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2016-03-04 15:29:31 +00:00
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2016-03-09 18:35:50 +00:00
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engine.addObject(&ball);
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2016-03-10 21:15:56 +00:00
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engine.addObject(&block1);
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engine.addObject(&block2);
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engine.addObject(&block3);
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engine.addObject(&block4);
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2016-03-10 20:58:30 +00:00
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engine.start();
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2016-03-04 15:29:31 +00:00
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return 0;
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}
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