2016-04-17 21:10:30 +00:00
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#include "manager.hpp"
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#include "utility.hpp"
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2016-04-09 03:43:40 +00:00
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#include "gravity_block.hpp"
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2016-04-11 12:16:20 +00:00
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#include "game.hpp"
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2016-04-09 03:43:40 +00:00
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const unsigned int GravityBlock::TYPE_ID = 3;
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2016-04-17 21:10:30 +00:00
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GravityBlock::GravityBlock() : Block(), opacity(255), used(false) {
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icon_sprite.setOrigin(sf::Vector2f(23, 23));
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}
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2016-04-09 03:43:40 +00:00
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GravityBlock::~GravityBlock() {}
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2016-04-10 05:37:09 +00:00
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Object::Ptr GravityBlock::clone() const {
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return Object::Ptr(new GravityBlock(*this));
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2016-04-09 03:43:40 +00:00
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}
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2016-04-17 21:10:30 +00:00
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void GravityBlock::draw(Level& level) {
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// sélectionne le sprite d'icône
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2016-04-09 03:51:55 +00:00
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std::string texture_name = "gravity_block_";
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switch (gravity_direction) {
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case GravityDirection::NORTH:
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texture_name += "north";
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break;
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case GravityDirection::EAST:
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texture_name += "east";
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break;
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case GravityDirection::SOUTH:
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texture_name += "south";
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break;
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case GravityDirection::WEST:
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texture_name += "west";
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break;
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}
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2016-04-17 21:10:30 +00:00
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// on dessine le bloc normal
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Block::draw(level);
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// on anime l'opacité de l'icône
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2016-04-17 21:30:21 +00:00
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opacity = Utility::animateValue(opacity, 5, used ? 0 : 255);
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2016-04-17 21:10:30 +00:00
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icon_sprite.setColor(sf::Color(255, 255, 255, opacity));
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// on dessine l'icône
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icon_sprite.setTexture(level.getResourceManager().getTexture(
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texture_name + ".tga"
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));
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icon_sprite.setPosition(getPosition());
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level.getWindow().draw(icon_sprite);
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2016-04-09 03:51:55 +00:00
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}
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2016-04-11 14:32:19 +00:00
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void GravityBlock::activate(Game& game, Object::Ptr object) {
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2016-04-17 12:20:49 +00:00
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// on ne peut utiliser le bloc qu'une seule fois
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if (used) {
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return;
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}
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2016-04-11 12:16:20 +00:00
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Block::activate(game, object);
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2016-04-09 03:43:40 +00:00
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// lorsque le bloc est activé, il transmet son
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// sens de gravité au niveau
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2016-04-11 12:16:20 +00:00
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game.setGravityDirection(gravity_direction);
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2016-04-17 12:20:49 +00:00
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used = true;
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2016-04-09 03:43:40 +00:00
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}
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unsigned int GravityBlock::getTypeId() const {
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return TYPE_ID;
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}
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2016-04-10 05:37:09 +00:00
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void GravityBlock::init(std::ifstream& file, Object::Ptr object) {
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GravityBlock::Ptr gravity_block = std::dynamic_pointer_cast<GravityBlock>(object);
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2016-04-09 03:43:40 +00:00
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// lecture de la direction de la gravité
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char gravity_direction;
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file.read(&gravity_direction, 1);
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2016-04-10 05:37:09 +00:00
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gravity_block->setGravityDirection((GravityDirection) gravity_direction);
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2016-04-09 03:43:40 +00:00
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2016-04-10 04:53:45 +00:00
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// lecture des propriétés d'un bloc
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2016-04-10 05:37:09 +00:00
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Block::init(file, object);
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}
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2016-04-09 03:43:40 +00:00
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2016-04-10 05:37:09 +00:00
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Object::Ptr GravityBlock::load(std::ifstream& file) {
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Object::Ptr object = Object::Ptr(new GravityBlock);
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GravityBlock::init(file, object);
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2016-04-09 03:43:40 +00:00
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return object;
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}
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2016-04-10 04:53:45 +00:00
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void GravityBlock::save(std::ofstream& file) const {
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// écriture de la direction de la gravité
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char write_gravity_direction = (char) gravity_direction;
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file.write(&write_gravity_direction, 1);
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// écriture des propriétés d'un bloc
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Block::save(file);
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}
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2016-04-09 03:43:40 +00:00
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GravityDirection GravityBlock::getGravityDirection() const {
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return gravity_direction;
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}
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void GravityBlock::setGravityDirection(GravityDirection set_gravity_direction) {
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gravity_direction = set_gravity_direction;
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}
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