skizzle/src/resource_manager.cpp

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#include "resource_manager.hpp"
#include "whereami.h"
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#include <memory>
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#ifdef _WIN32
#define FILE_SEP '\\'
#else
#define FILE_SEP '/'
#endif
ResourceManager::~ResourceManager() {
textures.clear();
}
/**
* Récupère le chemin actuel de l'exécutable sous la forme
* d'une chaîne de caractères grâce à la librairie whereami
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*/
std::string getCurrentDirectory() {
int length = wai_getExecutablePath(NULL, 0, NULL), dirname_length;
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std::unique_ptr<char> buffer = std::unique_ptr<char>(new char[length + 1]);
wai_getExecutablePath(buffer.get(), length, &dirname_length);
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if (dirname_length == 0) {
throw std::runtime_error("Impossible de déterminer le chemin actuel");
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}
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buffer.get()[length] = '\0';
return std::string(buffer.get()).substr(0, dirname_length);
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}
sf::Texture& ResourceManager::getTexture(std::string name) {
// si la texture est déjà chargée, on l'utilise directement
if (textures.count(name) > 0) {
return textures[name];
}
sf::Texture texture;
std::string path = getCurrentDirectory() + FILE_SEP + "res" + FILE_SEP + name;
// tente de charger la texture dans le chemin "CWD/res/name"
if (!texture.loadFromFile(path)) {
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throw std::runtime_error("Impossible de charger l'image : " + name);
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}
textures[name] = texture;
return textures[name];
}