skizzle/include/ball.hpp

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#ifndef __PTF_BALL_HPP__
#define __PTF_BALL_HPP__
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#include <SFML/Graphics.hpp>
#include <iostream>
#include "engine_state.hpp"
#include "physics_object.hpp"
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class Ball : public PhysicsObject {
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protected:
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sf::Texture texture;
sf::CircleShape shape;
/**
* Calcule les forces appliquées à l'objet
*/
virtual sf::Vector2f getForces(EngineState& state);
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static constexpr float ATTRACTION = 25000;
static constexpr float MOVE = 100;
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public:
Ball(float x, float y);
/**
* Dessine la balle dans la fenêtre donnée
*/
void draw(sf::RenderWindow& window);
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/**
* Récupère la boîte englobante de l'objet
*/
std::unique_ptr<sf::FloatRect> getAABB();
/**
* Détermine la couche d'affichage de l'objet
*/
unsigned int getLayer();
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};
#endif