2016-03-08 22:28:50 +00:00
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#ifndef __PTF_BALL_HPP__
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#define __PTF_BALL_HPP__
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2016-03-04 15:29:31 +00:00
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#include <SFML/Graphics.hpp>
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#include <iostream>
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2016-03-13 16:03:56 +00:00
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#include "engine_state.hpp"
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2016-03-08 18:50:21 +00:00
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#include "physics_object.hpp"
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2016-03-04 15:29:31 +00:00
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2016-03-08 18:50:21 +00:00
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class Ball : public PhysicsObject {
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protected:
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2016-03-12 13:15:27 +00:00
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sf::Texture texture;
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2016-03-10 20:47:19 +00:00
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sf::CircleShape shape;
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2016-03-08 18:50:21 +00:00
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/**
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* Calcule les forces appliquées à l'objet
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*/
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2016-03-13 16:03:56 +00:00
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virtual sf::Vector2f getForces(EngineState& state);
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2016-03-04 15:29:31 +00:00
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2016-03-11 15:15:11 +00:00
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static constexpr float ATTRACTION = 25000;
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static constexpr float MOVE = 100;
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2016-03-08 20:15:08 +00:00
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2016-03-04 15:29:31 +00:00
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public:
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2016-03-14 20:11:09 +00:00
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Ball(float x, float y);
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2016-03-09 19:01:15 +00:00
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2016-03-08 17:07:21 +00:00
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/**
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2016-03-08 18:50:21 +00:00
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* Dessine la balle dans la fenêtre donnée
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2016-03-08 17:07:21 +00:00
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*/
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2016-03-08 18:50:21 +00:00
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void draw(sf::RenderWindow& window);
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2016-03-04 15:29:31 +00:00
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2016-03-13 18:07:35 +00:00
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/**
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* Récupère la boîte englobante de l'objet
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*/
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std::unique_ptr<sf::FloatRect> getAABB();
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2016-03-08 17:07:21 +00:00
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/**
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* Détermine la couche d'affichage de l'objet
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2016-03-08 17:07:21 +00:00
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*/
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2016-03-14 20:11:09 +00:00
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unsigned int getLayer();
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2016-03-04 15:29:31 +00:00
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};
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#endif
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