2016-04-12 16:11:36 +00:00
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#include "state.hpp"
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2016-03-28 15:23:47 +00:00
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#include "manager.hpp"
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2016-04-10 02:47:02 +00:00
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const unsigned int Manager::FPS = 60;
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const sf::Time Manager::FRAME_TIME = sf::seconds(1.f / Manager::FPS);
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2016-04-12 16:11:36 +00:00
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const float Manager::GRID = 32;
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2016-04-10 02:47:02 +00:00
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2016-04-17 13:25:21 +00:00
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Manager::Manager() : title(sf::String(L"")), previous_state(nullptr) {
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2016-04-10 10:27:06 +00:00
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// préchargement des textures
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resource_manager.preload();
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// création de la fenêtre (après avoir préchargé les ressources,
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// on évite ainsi tout lag pendant le traitement des événements)
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window.create(
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sf::VideoMode(704, 480), "Skizzle", sf::Style::Default,
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sf::ContextSettings(0, 0, 2)
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);
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2016-04-10 18:34:29 +00:00
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// récupération de la vue par défaut comme vue du gui
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gui_view = window.getDefaultView();
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2016-04-10 10:27:06 +00:00
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}
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2016-03-28 15:23:47 +00:00
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void Manager::start() {
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2016-04-11 19:11:34 +00:00
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while (!states.empty()) {
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2016-03-28 15:23:47 +00:00
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sf::Event event;
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// traitement des évènements reçus
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while (window.pollEvent(event)) {
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2016-04-11 19:11:34 +00:00
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// fermeture de la fenêtre : on dépile tous les états
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2016-03-28 15:23:47 +00:00
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if (event.type == sf::Event::Closed) {
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2016-04-11 19:11:34 +00:00
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while (!states.empty()) {
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states.pop();
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}
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2016-03-28 15:23:47 +00:00
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}
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2016-04-09 00:32:11 +00:00
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// redimensionnement de la vue par défaut
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2016-04-08 00:21:19 +00:00
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if (event.type == sf::Event::Resized) {
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2016-04-10 18:34:29 +00:00
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gui_view = sf::View(sf::FloatRect(
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2016-04-08 00:21:19 +00:00
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0, 0, event.size.width, event.size.height
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));
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}
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2016-04-11 19:11:34 +00:00
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// s'il n'y a plus d'état, on quitte
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if (states.empty()) {
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return;
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}
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states.top()->processEvent(event);
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}
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2016-04-12 16:11:36 +00:00
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2016-04-11 19:11:34 +00:00
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// s'il n'y a plus d'état, on quitte
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if (states.empty()) {
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return;
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2016-03-28 15:23:47 +00:00
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}
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2016-04-17 13:25:21 +00:00
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// si l'état que l'on va utiliser n'est pas le
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// même que précédemment, on l'active
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// Ceci permet un partage plus facile des
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// ressources globales (vue, musique)
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if (previous_state != states.top().get()) {
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previous_state = states.top().get();
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previous_state->enable();
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}
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// demande à l'état actuel d'afficher une frame
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2016-04-11 19:11:34 +00:00
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states.top()->frame();
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2016-04-05 15:50:28 +00:00
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window.display();
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2016-03-28 15:23:47 +00:00
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}
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}
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2016-04-11 19:11:34 +00:00
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void Manager::pushState(std::unique_ptr<State> set_state) {
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states.push(std::move(set_state));
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2016-04-05 23:13:00 +00:00
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}
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2016-04-11 19:11:34 +00:00
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void Manager::popState() {
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states.pop();
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2016-03-28 17:57:55 +00:00
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}
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2016-03-28 15:23:47 +00:00
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sf::RenderWindow& Manager::getWindow() {
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return window;
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}
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2016-04-12 18:11:51 +00:00
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unsigned int Manager::getFramerate() {
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return framerate;
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}
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void Manager::setFramerate(unsigned int set_framerate) {
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// on ne modifie le framerate maximal que s'il a changé
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if (set_framerate != framerate) {
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window.setFramerateLimit(set_framerate);
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framerate = set_framerate;
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}
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}
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2016-04-03 18:19:48 +00:00
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sf::Time Manager::getCurrentTime() const {
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return clock.getElapsedTime();
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2016-03-28 15:23:47 +00:00
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}
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ResourceManager& Manager::getResourceManager() {
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return resource_manager;
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}
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2016-04-10 18:34:29 +00:00
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void Manager::useGUIView() {
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window.setView(gui_view);
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2016-04-05 15:50:28 +00:00
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}
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2016-04-06 11:41:12 +00:00
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sf::String Manager::getTitle() {
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2016-04-05 18:07:58 +00:00
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return title;
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}
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2016-04-06 11:41:12 +00:00
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void Manager::setTitle(sf::String set_title) {
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2016-04-12 18:11:51 +00:00
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if (title != set_title) {
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title = set_title;
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// màj du titre selon le titre donné par l'état
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if (title.isEmpty()) {
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window.setTitle(sf::String(L"Skizzle"));
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} else {
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window.setTitle(sf::String(L"Skizzle ‒ ") + title);
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}
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2016-04-05 18:07:58 +00:00
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}
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}
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2016-03-28 15:23:47 +00:00
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bool Manager::isKeyPressed(sf::Keyboard::Key key) const {
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2016-04-04 17:53:54 +00:00
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return sf::Keyboard::isKeyPressed(key) && window.hasFocus();
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2016-03-28 15:23:47 +00:00
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}
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2016-04-09 23:29:42 +00:00
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bool Manager::isKeyPressed(Manager::Modifier modifier) const {
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switch (modifier) {
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case Manager::Modifier::CONTROL:
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return isKeyPressed(sf::Keyboard::LControl) || isKeyPressed(sf::Keyboard::RControl);
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case Manager::Modifier::ALT:
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return isKeyPressed(sf::Keyboard::LAlt) || isKeyPressed(sf::Keyboard::RAlt);
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case Manager::Modifier::SYSTEM:
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return isKeyPressed(sf::Keyboard::LSystem) || isKeyPressed(sf::Keyboard::RSystem);
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case Manager::Modifier::SHIFT:
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return isKeyPressed(sf::Keyboard::LShift) || isKeyPressed(sf::Keyboard::RShift);
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}
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return false;
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}
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