2016-03-04 15:29:31 +00:00
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#include "ball.hpp"
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2016-03-10 20:58:30 +00:00
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#include "block.hpp"
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2016-03-04 15:29:31 +00:00
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#include "engine.hpp"
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2016-03-10 20:58:30 +00:00
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#include <iostream>
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2016-03-04 15:29:31 +00:00
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int main() {
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Engine engine;
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2016-03-10 20:58:30 +00:00
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2016-03-11 15:14:34 +00:00
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Ball ball1(3 * Block::GRID, 1 * Block::GRID);
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Ball ball2(5 * Block::GRID, 1 * Block::GRID);
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2016-03-11 14:17:08 +00:00
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2016-03-11 15:14:34 +00:00
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Block block1(2 * Block::GRID, 7 * Block::GRID);
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Block block2(3 * Block::GRID, 7 * Block::GRID);
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Block block3(4 * Block::GRID, 7 * Block::GRID);
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Block block4(5 * Block::GRID, 7 * Block::GRID);
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Block block5(6 * Block::GRID, 7 * Block::GRID);
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2016-03-12 22:15:03 +00:00
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Block block6(7 * Block::GRID, 7 * Block::GRID);
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Block block7(8 * Block::GRID, 7 * Block::GRID);
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Block block8(9 * Block::GRID, 7 * Block::GRID);
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Block block9(10 * Block::GRID, 7 * Block::GRID);
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2016-03-04 15:29:31 +00:00
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2016-03-11 15:14:34 +00:00
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ball1.setCharge(2);
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ball2.setCharge(-2);
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block3.setCharge(10);
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2016-03-12 22:15:03 +00:00
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block9.setCharge(-10);
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2016-03-11 15:14:34 +00:00
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2016-03-12 18:45:16 +00:00
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engine.addObject(ball1);
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engine.addObject(ball2);
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engine.addObject(block1);
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engine.addObject(block2);
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engine.addObject(block3);
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engine.addObject(block4);
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engine.addObject(block5);
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2016-03-12 22:15:03 +00:00
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engine.addObject(block6);
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engine.addObject(block7);
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engine.addObject(block8);
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engine.addObject(block9);
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2016-03-10 20:58:30 +00:00
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engine.start();
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2016-03-04 15:29:31 +00:00
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return 0;
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}
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