tracktracker/src/data/simulation.js

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import axios from "axios";
import turfAlong from "@turf/along";
import turfBearing from "@turf/bearing";
import * as turfProjection from "@turf/projection";
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import * as routing from "./routing.js";
import network from "./network.json";
const server = "http://localhost:4321";
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// Time to stay at each stop (milliseconds)
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const stopTime = 15000;
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// Step used to compute the vehicle bearing (meters)
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const angleStep = 10;
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// Maximum speed of a vehicle (meters per millisecond)
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const maxSpeed = 60 / 3600;
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// Minimum speed of a vehicle (meters per millisecond)
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const minSpeed = 10 / 3600;
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// Normal speed of a vehicle
const normSpeed = (2 * maxSpeed + minSpeed) / 3;
/**
* GeoJSON feature representing a vehicle course with simulation of the
* vehicles movement along the course.
*/
class Course {
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constructor(id) {
this.type = "Feature";
// Current vehicle position (latitude and longitude)
this.geometry = {};
this.geometry.type = "Point";
this.geometry.coordinates = [0, 0];
this.properties = {};
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// Unique identifier of this course
this.properties.id = id;
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// Line on which this vehicle operates
this.properties.line = null;
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// Line direction of this course
this.properties.direction = null;
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// Stop to which this course is headed
this.properties.finalStop = null;
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// Previous stops that this course left (stop id/timestamp pairs)
this.properties.prevPassings = [];
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// Next stops that this course will leave (stop id/timestamp pairs)
this.properties.nextPassings = [];
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// Stop that this course just left or will leave
this.properties.departureStop = null;
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// Time at which the last stop was left or will be left (timestamp)
this.properties.departureTime = 0;
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// Next stop that this course will reach
this.properties.arrivalStop = null;
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// Time at which the next stop will be left (timestamp)
this.properties.arrivalTime = 0;
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// Route between the current departure and arrival stops
this.properties.segment = null;
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// Distance already travelled between the two stops (meters)
this.properties.traveledDistance = 0;
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// Current vehicle speed (meters per millisecond)
this.properties.speed = 0;
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// Current vehicle bearing (clockwise degrees from north)
this.properties.bearing = 0;
}
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/** Find a route between the current departure and arrival stops. */
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updateSegment() {
const props = this.properties;
if (props.departureStop === null || props.arrivalStop === null) {
props.segment = null;
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return;
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}
const name = `${props.departureStop}-${props.arrivalStop}`;
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if (!(props.departureStop in network.stops)) {
console.warn(`Unknown stop: ${props.departureStop}`);
props.segment = null;
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return;
}
if (!(props.arrivalStop in network.stops)) {
console.warn(`Unknown stop: ${props.arrivalStop}`);
props.segment = null;
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return;
}
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// Compute a custom route between two stops
props.segment = routing.findSegment(
props.departureStop,
props.arrivalStop,
);
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if (props.segment === null) {
console.warn(`No route from ${props.departureStop} \
to ${props.arrivalStop}`);
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}
}
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/** Merge passings data received from the server. */
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receiveData(data) {
const props = this.properties;
props.line = data.line;
props.direction = data.direction;
props.finalStop = data.finalStopId;
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const passings = Object.assign(
Object.fromEntries(props.nextPassings),
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Object.fromEntries(data.passings),
);
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// Remove older passings from next passings
for (let [stop, _] of props.prevPassings) {
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delete passings[stop];
}
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// Update departure time if still announced
if (props.departureStop !== null) {
if (props.departureStop in passings) {
props.departureTime = passings[props.departureStop];
delete passings[props.departureStop];
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}
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}
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// Update arrival time
if (props.arrivalStop !== null) {
if (props.arrivalStop in passings) {
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// Use announced time if available
props.arrivalTime = passings[props.arrivalStop];
delete passings[props.arrivalStop];
} else {
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// Otherwise, arrive using a normal speed from current position
const segment = props.segment;
const distance = segment.properties.length - props.traveledDistance;
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const time = Math.floor(distance / normSpeed);
props.arrivalTime = Date.now() + time;
}
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}
props.nextPassings = Object.entries(passings).sort(
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([, time1], [, time2]) => time1 - time2
);
}
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/** Update the vehicle state. */
update() {
const props = this.properties;
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const now = Date.now();
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// When initializing, use the first available passing as start
if (props.departureStop === null) {
if (props.nextPassings.length > 0) {
const [stopId, time] = props.nextPassings.shift();
props.departureStop = stopId;
props.departureTime = time;
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this.updateSegment();
}
}
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// …and the second one as the arrival
if (props.arrivalStop === null) {
if (props.nextPassings.length > 0) {
const [stopId, time] = props.nextPassings.shift();
props.arrivalStop = stopId;
props.arrivalTime = time;
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this.updateSegment();
}
}
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if (props.segment !== null) {
const segment = props.segment;
const distance = segment.properties.length - props.traveledDistance;
const duration = props.arrivalTime - stopTime - now;
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// Arrive to the next stop
if (distance === 0) {
props.prevPassings.push([
props.departureStop,
props.departureTime
]);
props.departureStop = props.arrivalStop;
props.departureTime = props.arrivalTime;
if (props.nextPassings.length > 0) {
const [stopId, time] = props.nextPassings.shift();
props.arrivalStop = stopId;
props.arrivalTime = time;
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} else {
props.arrivalStop = null;
props.arrivalTime = 0;
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}
props.traveledDistance = 0;
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this.updateSegment();
}
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if (props.departureTime > now) {
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// Wait for departure
props.speed = 0;
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} else {
if (props.traveledDistance === 0 && props.speed === 0) {
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// Were late, record the actual departure time
props.departureTime = now;
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}
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// Update current speed to arrive on time if possible
props.speed = Course.computeSpeed(distance, duration);
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}
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}
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return true;
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}
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/** Integrate the current vehicle speed and update distance. */
move(time) {
const props = this.properties;
const segment = props.segment;
if (props.segment === null) {
return;
}
if (props.speed > 0) {
props.traveledDistance = Math.min(
props.traveledDistance + props.speed * time,
segment.properties.length,
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);
}
// Compute angle based on a small step along the segment
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let positionBehind;
let positionAhead;
if (props.traveledDistance < angleStep / 2) {
positionBehind = props.traveledDistance;
positionAhead = angleStep;
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} else {
positionBehind = props.traveledDistance - angleStep / 2;
positionAhead = props.traveledDistance + angleStep / 2;
}
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const positions = [
positionBehind,
props.traveledDistance,
positionAhead,
].map(distance => turfAlong(
props.segment,
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distance / 1000
));
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this.geometry.coordinates = positions[1].geometry.coordinates;
props.bearing = turfBearing(positions[0], positions[2]);
}
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/** Check if a course is finished. */
isFinished() {
const props = this.properties;
return props.departureStop === props.finalStop;
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}
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/**
* Compute the optimal speed to arrive on time.
* @param {number} distance Distance to cover (meters)
* @param {number} duration Remaining time (seconds)
* @return {number} Optimal speed (meters per second)
*/
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static computeSpeed(distance, duration) {
if (duration <= 0) {
// Late: go to maximum speed
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return maxSpeed;
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}
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const speed = distance / duration;
if (speed < minSpeed) {
// Too slow: pause until speed is sufficient
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return 0;
}
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return Math.min(maxSpeed, speed);
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}
}
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/** Fetch passing data from the server and update simulation. */
const updateData = async courses => {
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const dataset = (await axios.get(`${server}/courses`)).data;
// Update or create new courses
for (const [id, data] of Object.entries(dataset)) {
if (id in courses) {
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courses[id].receiveData(data);
} else {
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const newCourse = new Course(data.id);
newCourse.receiveData(data);
courses[id] = newCourse;
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}
}
// Remove stale courses
for (const id of Object.keys(courses)) {
if (courses[id].isFinished()) {
delete courses[id];
}
}
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};
export const start = () => {
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const courses = {};
let lastFrame = null;
let lastUpdate = null;
const update = () => {
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const now = Date.now();
if (lastUpdate === null || lastUpdate + 5000 <= now) {
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lastUpdate = now;
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updateData(courses);
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}
const time = lastFrame === null ? 0 : now - lastFrame;
lastFrame = now;
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for (const course of Object.values(courses)) {
course.update();
course.move(time);
}
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};
return { courses, update };
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};