skizzle/main.cpp

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#include "ball.hpp"
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#include "block.hpp"
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#include "engine.hpp"
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#include <iostream>
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int main() {
Engine engine;
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Ball ball1(3 * Block::GRID, 1 * Block::GRID);
Ball ball2(5 * Block::GRID, 1 * Block::GRID);
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Block block1(2 * Block::GRID, 7 * Block::GRID);
Block block2(3 * Block::GRID, 7 * Block::GRID);
Block block3(4 * Block::GRID, 7 * Block::GRID);
Block block4(5 * Block::GRID, 7 * Block::GRID);
Block block5(6 * Block::GRID, 7 * Block::GRID);
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ball1.setCharge(2);
ball2.setCharge(-2);
block3.setCharge(10);
engine.addObject(&ball1);
engine.addObject(&ball2);
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engine.addObject(&block1);
engine.addObject(&block2);
engine.addObject(&block3);
engine.addObject(&block4);
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engine.addObject(&block5);
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engine.start();
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return 0;
}