skizzle/src/main.cpp

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#include "ball.hpp"
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#include "block.hpp"
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#include "engine.hpp"
#include "constants.hpp"
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#include <iostream>
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int main() {
Engine engine;
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Ball ball1(5 * Constants::GRID, 1 * Constants::GRID);
Ball ball2(7 * Constants::GRID, 1 * Constants::GRID);
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Block block1(2 * Constants::GRID, 7 * Constants::GRID);
Block block2(3 * Constants::GRID, 7 * Constants::GRID);
Block block3(4 * Constants::GRID, 7 * Constants::GRID);
Block block4(5 * Constants::GRID, 7 * Constants::GRID);
Block block5(6 * Constants::GRID, 7 * Constants::GRID);
Block block6(7 * Constants::GRID, 7 * Constants::GRID);
Block block7(8 * Constants::GRID, 7 * Constants::GRID);
Block block8(9 * Constants::GRID, 7 * Constants::GRID);
Block block9(10 * Constants::GRID, 7 * Constants::GRID);
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ball1.setCharge(-2.f);
ball2.setCharge(-2.f);
block5.setCharge(16.f);
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engine.addObject(ball1);
engine.addObject(ball2);
engine.addObject(block1);
engine.addObject(block2);
engine.addObject(block3);
engine.addObject(block4);
engine.addObject(block5);
engine.addObject(block6);
engine.addObject(block7);
engine.addObject(block8);
engine.addObject(block9);
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engine.start();
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return 0;
}