skizzle/src/resource_manager.cpp

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#include "resource_manager.hpp"
#include <iostream>
#include <algorithm>
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ResourceManager::ResourceManager() : preloaded(false),
music_volume(20), playing_state(false), current_music("") {
// initialisation de la musique en bouclage et au volume par défaut
music.setLoop(true);
music.setVolume(music_volume);
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}
void ResourceManager::preload() {
if (preloaded) {
return;
}
boost::filesystem::path current = boost::filesystem::current_path();
boost::filesystem::directory_iterator end;
// on garde une référence aux chemins des différentes ressources
textures_path = current / "res/textures";
fonts_path = current / "res/fonts";
levels_path = current / "res/levels";
musics_path = current / "res/musics";
// préchargement de toutes les textures
for (boost::filesystem::directory_iterator it(textures_path); it != end; ++it) {
if (boost::filesystem::is_regular_file(it->path())) {
std::string full_path = boost::filesystem::canonical(it->path()).string();
std::string name = it->path().filename().string();
auto image = std::unique_ptr<sf::Image>(new sf::Image);
auto texture = std::unique_ptr<sf::Texture>(new sf::Texture);
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texture->setSmooth(true);
std::cout << "Chargement de l'image " << name << "... ";
if (!image->loadFromFile(full_path)) {
std::cerr << "ERREUR!" << std::endl;
} else {
std::cout << "OK!" << std::endl;
}
std::cout << "Mise en mémoire de la texture " << name << "... ";
if (!texture->loadFromImage(*image)) {
std::cerr << "ERREUR!" << std::endl;
} else {
std::cout << "OK!" << std::endl;
}
images[name] = std::move(image);
textures[name] = std::move(texture);
}
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}
// préchargement de toutes les polices
for (boost::filesystem::directory_iterator it(fonts_path); it != end; ++it) {
if (boost::filesystem::is_regular_file(it->path())) {
std::string full_path = boost::filesystem::canonical(it->path()).string();
std::string name = it->path().filename().string();
auto font = std::unique_ptr<sf::Font>(new sf::Font);
std::cout << "Chargement de la police " << name << "... ";
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if (!font->loadFromFile(full_path)) {
std::cerr << "ERREUR!" << std::endl;
} else {
std::cout << "OK!" << std::endl;
}
fonts[name] = std::move(font);
}
}
preloaded = true;
}
sf::Image& ResourceManager::getImage(std::string name) {
if (images.count(name) == 0) {
throw std::runtime_error(
"Impossible de récupérer l'image inexistante : " + name
);
}
return *images[name];
}
sf::Texture& ResourceManager::getTexture(std::string name) {
if (textures.count(name) == 0) {
throw std::runtime_error(
"Impossible de récupérer la texture inexistante : " + name
);
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}
return *textures[name];
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}
sf::Font& ResourceManager::getFont(std::string name) {
if (fonts.count(name) == 0) {
throw std::runtime_error(
"Impossible de récupérer la police inexistante : " + name
);
}
return *fonts[name];
}
std::string ResourceManager::getLevelPath(std::string name) {
return (levels_path / name).string();
}
std::vector<std::string> ResourceManager::getLevelList() {
boost::filesystem::directory_iterator iter(levels_path);
std::vector<boost::filesystem::path> list;
std::vector<std::string> path_list;
// récupération de la liste de tous les niveaux
std::copy(
iter, boost::filesystem::directory_iterator(),
std::back_inserter(list)
);
// tri par ordre alphabétique
std::sort(list.begin(), list.end());
// conversion en chemins absolus
for (auto it = list.begin(); it != list.end(); it++) {
path_list.push_back((*it).string());
}
return path_list;
}
void ResourceManager::playMusic(std::string name) {
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// si la musique est déjà chargée, on la relance si elle
// est en pause, sinon on ne fait rien
if (current_music == name) {
if (!playing_state) {
playing_state = true;
music.play();
}
return;
}
// tente de charger la musique depuis le dossier "res/musics"
std::string full_path = boost::filesystem::canonical(musics_path / name).string();
std::cout << "Lecture de la musique " << name << "... ";
if (!music.openFromFile(full_path)) {
std::cerr << "ERREUR!" << std::endl;
} else {
std::cout << "OK!" << std::endl;
}
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current_music = name;
playing_state = true;
music.play();
}
void ResourceManager::stopMusic() {
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// on n'arrête la musique que si elle ne l'est pas déjà
if (playing_state) {
playing_state = false;
music.stop();
}
}
float ResourceManager::getMusicVolume() {
return music_volume;
}
void ResourceManager::setMusicVolume(float set_music_volume) {
music_volume = set_music_volume;
music.setVolume(music_volume);
}