2016-04-07 22:19:01 +00:00
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#include <iostream>
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2016-04-04 18:25:56 +00:00
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#include <cmath>
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2016-04-07 09:22:20 +00:00
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#include <algorithm>
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2016-04-03 20:08:11 +00:00
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#include "editor.hpp"
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2016-04-05 23:13:00 +00:00
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#include "game.hpp"
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2016-04-04 18:25:56 +00:00
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#include "block.hpp"
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2016-04-03 20:08:11 +00:00
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#include "constants.hpp"
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2016-04-07 18:59:08 +00:00
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const sf::Color SELECTION_COLOR = sf::Color(33, 33, 33, 40);
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const sf::Color SELECTION_BORDER_COLOR = sf::Color(33, 33, 33, 127);
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Editor::Editor(Manager& manager) : Level(manager), drag_mode(DragMode::NONE),
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2016-04-06 13:21:46 +00:00
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widget_timer(manager, true, std::bind(&Editor::setTotalTime, this, std::placeholders::_1)) {}
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2016-04-03 20:08:11 +00:00
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Editor::~Editor() {}
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2016-04-05 18:07:58 +00:00
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void Editor::load(std::ifstream& file) {
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Level::load(file);
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2016-04-06 11:41:12 +00:00
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manager.setTitle(sf::String(L"Édition de ") + getName());
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2016-04-05 18:07:58 +00:00
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}
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2016-04-07 22:19:01 +00:00
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bool Editor::frame() {
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// si le dessin de la frame a été interrompu par
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// le traitement événementiel, on arrête
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if (Level::frame()) {
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return true;
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2016-04-07 20:01:07 +00:00
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}
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2016-04-07 20:01:07 +00:00
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// dessin de la frame
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draw();
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sf::sleep(sf::seconds(1.f / 30));
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return true;
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}
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bool Editor::processEvent(const sf::Event& event) {
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// traitement des événements du widget timer
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if (widget_timer.processEvent(event)) {
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return false;
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}
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2016-04-04 18:25:56 +00:00
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2016-04-07 20:01:07 +00:00
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// lorsque l'on clique dans l'éditeur
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if (event.type == sf::Event::MouseButtonPressed) {
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sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
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ObjectPtr pointed_object = getObject(position);
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if (event.mouseButton.button == sf::Mouse::Left) {
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// clic + shift : sélection par rectangle de sélection
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if (manager.isKeyPressed(sf::Keyboard::LShift)) {
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::SELECT_RECT;
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}
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// clic sur un objet : démarrage de la sélection libre
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else if (pointed_object != nullptr) {
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if (manager.isKeyPressed(sf::Keyboard::LControl)) {
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::SELECT_BULK;
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select(pointed_object, SelectionMode::ADD);
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} else {
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select(pointed_object, SelectionMode::FLIP);
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}
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}
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2016-04-07 20:19:38 +00:00
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// clic gauche dans le vide : démarrage du placement en drag&drop
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else {
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::PLACE;
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select(addObject(position), SelectionMode::REPLACE);
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}
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}
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if (event.mouseButton.button == sf::Mouse::Right) {
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// clic droit sur un objet : démarrage de la suppression en drag&drop
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if (pointed_object != nullptr) {
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drag_start = position;
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drag_end = position;
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drag_mode = DragMode::REMOVE;
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removeObject(pointed_object);
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}
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}
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}
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// lorsqu'on déplace la souris
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if (event.type == sf::Event::MouseMoved) {
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sf::Vector2f position(event.mouseMove.x, event.mouseMove.y);
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ObjectPtr pointed_object = getObject(position);
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drag_end = position;
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// mode placement d'objets
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if (drag_mode == DragMode::PLACE && pointed_object == nullptr) {
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select(addObject(position), SelectionMode::ADD);
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}
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2016-04-07 20:19:38 +00:00
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// mode suppression d'objets
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if (drag_mode == DragMode::REMOVE && pointed_object != nullptr) {
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removeObject(pointed_object);
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}
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// mode sélection libre : on l'objet à la sélection
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if (drag_mode == DragMode::SELECT_BULK) {
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select(position, SelectionMode::ADD);
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}
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}
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// lorsqu'on relâche un clic dans l'éditeur
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if (event.type == sf::Event::MouseButtonReleased) {
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sf::Vector2f position(event.mouseButton.x, event.mouseButton.y);
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// mode sélection rectangulaire : on applique la sélection
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if (drag_mode == DragMode::SELECT_RECT) {
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select(drag_start, drag_end);
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}
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drag_mode = DragMode::NONE;
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}
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// gestion des touches
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if (event.type == sf::Event::KeyPressed) {
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// appui sur suppr : suppression des blocs sélectionnés
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if (event.key.code == sf::Keyboard::Delete) {
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std::vector<ObjectPtr>& objects = getObjects();
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for (unsigned int i = 0; i < selection.size(); i++) {
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objects.erase(std::remove(
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objects.begin(), objects.end(), selection[i]
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), objects.end());
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}
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clearSelection();
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}
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// appui sur Ctrl + A : sélection de tous les objets
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if (event.key.code == sf::Keyboard::A && event.key.control) {
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selectAll();
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}
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// appui sur espace : test du niveau en cours d'édition
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if (event.key.code == sf::Keyboard::Space) {
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test();
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// demande l'interruption du dessin de la
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// frame car l'objet risque d'être détruit
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return true;
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}
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}
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return false;
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}
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void Editor::draw() {
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Level::draw();
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sf::RenderWindow& window = manager.getWindow();
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sf::View window_view = manager.getWindowView();
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// dessin du rectangle de sélection
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if (drag_mode == DragMode::SELECT_RECT) {
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sf::RectangleShape selection_rect(drag_end - drag_start);
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selection_rect.setPosition(drag_start);
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selection_rect.setFillColor(SELECTION_COLOR);
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selection_rect.setOutlineThickness(2.f);
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selection_rect.setOutlineColor(SELECTION_BORDER_COLOR);
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window.draw(selection_rect);
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}
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// dessin du widget timer
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widget_timer.setTimeLeft(getTotalTime());
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widget_timer.draw(sf::Vector2f(window_view.getSize().x / 2 - 50, 0));
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2016-04-05 15:50:28 +00:00
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// menu
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sf::RectangleShape menu(sf::Vector2f(window_view.getSize().x, 64));
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menu.setPosition(sf::Vector2f(0, window_view.getSize().y - 64));
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window.draw(menu);
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}
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ObjectPtr Editor::getObject(sf::Vector2f position) {
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std::vector<ObjectPtr>& objects = getObjects();
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for (unsigned int i = 0; i < objects.size(); i++) {
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if (objects[i]->getAABB()->contains(position)) {
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return objects[i];
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}
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}
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return nullptr;
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}
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ObjectPtr Editor::addObject(sf::Vector2f position) {
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std::vector<ObjectPtr>& objects = getObjects();
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// on arrondit à l'unité de grille la plus proche
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position /= Constants::GRID;
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position.x = round(position.x);
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position.y = round(position.y);
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position *= Constants::GRID;
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// TODO: ajouter un objet du type choisi, pas uniquement de bloc
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ObjectPtr object = ObjectPtr(new Block);
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object->setPosition(position);
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// avant d'ajouter l'objet, on vérifie qu'il ne soit
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// pas superposé à un autre
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float overlaps = false;
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for (unsigned int i = 0; i < objects.size(); i++) {
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if (objects[i]->getAABB()->intersects(*object->getAABB())) {
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overlaps = true;
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}
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}
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if (!overlaps) {
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objects.push_back(object);
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return object;
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}
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return nullptr;
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}
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void Editor::removeObject(ObjectPtr object) {
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if (object == nullptr) {
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return;
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}
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std::vector<ObjectPtr>& objects = getObjects();
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2016-04-07 18:59:08 +00:00
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// on supprime l'objet de la sélection
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selection.erase(std::remove(
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selection.begin(), selection.end(), object
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), selection.end());
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// on supprime l'objet de la liste d'objets
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objects.erase(std::remove(
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objects.begin(), objects.end(), object
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), objects.end());
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}
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void Editor::removeObject(sf::Vector2f position) {
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removeObject(getObject(position));
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}
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2016-04-07 09:22:20 +00:00
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void Editor::select(ObjectPtr object, SelectionMode mode) {
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if (object == nullptr) {
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return;
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}
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2016-04-07 18:59:08 +00:00
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bool already_selected = std::count(selection.begin(), selection.end(), object) > 0;
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2016-04-07 18:59:08 +00:00
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// dans les modes REPLACE et FLIP, on remplace l'ancienne sélection
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// pour REPLACE, on sélectionne forcément l'objet
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// pour FLIP, on le sélectionne s'il ne l'est pas, on le désélectionne sinon
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if (mode == SelectionMode::REPLACE || mode == SelectionMode::FLIP) {
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clearSelection();
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2016-04-07 18:59:08 +00:00
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// on resélectionne l'objet ssi. on force la sélection
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// ou s'il n'était pas déjà sélectionné
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if (!already_selected || mode == SelectionMode::REPLACE) {
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object->setSelected(true);
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selection.push_back(object);
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}
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}
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2016-04-07 18:59:08 +00:00
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// dans le mode ADD, on rajoute juste l'objet à la sélection
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if (mode == SelectionMode::ADD && !already_selected) {
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object->setSelected(true);
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selection.push_back(object);
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}
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}
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void Editor::select(sf::Vector2f position, SelectionMode mode) {
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select(getObject(position), mode);
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}
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2016-04-05 23:13:00 +00:00
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2016-04-07 20:01:07 +00:00
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void Editor::select(sf::Vector2f top_left, sf::Vector2f bottom_right) {
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std::vector<ObjectPtr>& objects = getObjects();
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sf::FloatRect selection_rect(
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std::min(top_left.x, bottom_right.x),
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std::min(top_left.y, bottom_right.y),
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std::abs(bottom_right.x - top_left.x),
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std::abs(bottom_right.y - top_left.y)
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);
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2016-04-07 22:19:01 +00:00
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clearSelection();
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// sélection des éléments intersectant le rectangle
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for (unsigned int i = 0; i < objects.size(); i++) {
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if (objects[i]->getAABB()->intersects(selection_rect)) {
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select(objects[i], SelectionMode::ADD);
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}
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}
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}
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void Editor::clearSelection() {
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2016-04-07 20:01:07 +00:00
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for (unsigned int i = 0; i < selection.size(); i++) {
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selection[i]->setSelected(false);
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}
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selection.clear();
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2016-04-07 22:19:01 +00:00
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}
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void Editor::selectAll() {
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std::vector<ObjectPtr>& objects = getObjects();
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2016-04-07 20:01:07 +00:00
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for (unsigned int i = 0; i < objects.size(); i++) {
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2016-04-07 22:19:01 +00:00
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objects[i]->setSelected(true);
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selection.push_back(objects[i]);
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2016-04-07 20:01:07 +00:00
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}
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}
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void Editor::test() {
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2016-04-05 23:13:00 +00:00
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std::shared_ptr<Game> game = std::shared_ptr<Game>(new Game(manager));
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2016-04-07 22:19:01 +00:00
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clearSelection();
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2016-04-05 23:13:00 +00:00
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// copie des propriétés
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game->setName(getName());
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game->setTotalTime(getTotalTime());
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2016-04-06 12:02:11 +00:00
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game->setBackground(getBackground());
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2016-04-05 23:13:00 +00:00
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// copie des objets du niveau vers le jeu
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std::vector<ObjectPtr>& objects = getObjects();
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for (unsigned int i = 0; i < objects.size(); i++) {
|
2016-04-06 11:54:03 +00:00
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game->getObjects().push_back(objects[i]->clone());
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2016-04-05 23:13:00 +00:00
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}
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// copie de la zone de jeu
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std::vector<std::pair<float, float>>& zone = getZone();
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for (unsigned int i = 0; i < zone.size(); i++) {
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game->getZone().push_back(zone[i]);
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}
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// mise en mode test
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game->setTestMode(manager.getView());
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manager.setView(game);
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}
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